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Applies Bay and Howl when Activated. Lasts for 20.0 seconds.
• Increases DPS of caster by 10.0.
• Increases Ability Mod of caster by 100.0.
• The reuse time of Bay and Howl is 5 minutes
Adornment Slots:
White, Turquoise, Orange
Scintillating Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
Preserved Werewolf Paw
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Infused Stats:
Slots
Charm
Level
70
Effects:
Bay and Howl
Applies Bay and Howl when Activated. Lasts for 20.0 seconds.
• Increases DPS of caster by 10.0.
• Increases Ability Mod of caster by 100.0.
• The reuse time of Bay and Howl is 5 minutes
Adornment Slots:
White, Turquoise, Orange
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
pristine rawhide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
5
Windswept Robes
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
178
Level
78
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
NO-VALUE
Totemic Etching Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
70
Defiler
Totemic Etching Set 1/6
Item Set Details:
(2) Applies Focus: Bane of Warding IV.
• Increases trigger chance of Bane of Warding IV by 4%.
(4) Applies Focus: Harbinger V.
• Increases effectiveness of Harbinger V by 45 stamina and 75 power.
Scintillating Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
Charlatan's Sweet Tea
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Di'Zok Hoop of Inspiration
MASTERCRAFTED
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Ear
Level
76
Adornment Slots:
White, Turquoise, Orange
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Arcanist Abomination Anihiliation: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
65
Arcanist Abomination Anihiliation 1/2
Item Set Details:
(2) Applies Abomination Anihiliation.
• If target is vampire
• Inflicts 2,460 divine damage on target.
• On any combat or spell hit this spell may cast Abomination Anihiliation on target of attack. Triggers about 1.8 times per minute.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Disruptive Slippers
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
166
Level
78
Effects:
Silence
When Equipped:
• On a hostile spell hit this spell may cast Silence on target of spell. Lasts for 4.8 seconds. Triggers about 2.0 times per minute.
• Stifles target
• Must not be engaged in pvp combat
• Only affects targets level 121 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 98.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Scintillating Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
0.7 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
70
HEIRLOOM NO-VALUE
Totemic Etching Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
70
Defiler
Totemic Etching Set 1/6
Item Set Details:
(2) Applies Focus: Bane of Warding IV.
• Increases trigger chance of Bane of Warding IV by 4%.
(4) Applies Focus: Harbinger V.
• Increases effectiveness of Harbinger V by 45 stamina and 75 power.
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Bracers of Grim Reproach
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
331
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 89.
• Increases power of caster by 151.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Scintillating Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Totemic Etching Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
70
Defiler
Totemic Etching Set 1/6
Item Set Details:
(2) Applies Focus: Bane of Warding IV.
• Increases trigger chance of Bane of Warding IV by 4%.
(4) Applies Focus: Harbinger V.
• Increases effectiveness of Harbinger V by 45 stamina and 75 power.
This character has 20,490 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,024 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,275. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 815 power per tick while out-of-combat.
This character runs 74% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,216 whatsits.
This character resists Noxious damage in the amount of 7,528 whatsits.
This character resists Arcane damage in the amount of 5,856 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 69% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 69% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,268, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 83.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 64.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.