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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Darkstrike Coat
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
267
Level
60
Assassin
Adornment Slots:
White, Turquoise
NO-TRADE
Darkstrike Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
50
Assassin
Darkstrike Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Nightwalker's Cape of Stalking
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gigglegibbery Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Fashioned Moonstone Elemental Stud
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fashioned Moonstone Elemental Stud
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Darkstrike Boots
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
237
Level
57
Assassin
Adornment Slots:
White, Turquoise
NO-TRADE
Darkstrike Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
50
Assassin
Darkstrike Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Screewoggins' Surprise
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Fearless Outlaw's Lambent Vambraces
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
309
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Darkstrike Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
50
Assassin
Darkstrike Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Darkstrike Gloves
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
245
Level
50
Assassin
Adornment Slots:
White, Turquoise
NO-TRADE
Darkstrike Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
50
Assassin
Darkstrike Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Darkstrike Hood
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
249
Level
60
Assassin
Adornment Slots:
White, Turquoise
NO-TRADE
Darkstrike Set: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
50
Assassin
Darkstrike Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Dark Chitin Ring
LEGENDARY
31 Primary Attributes
31 Stamina
462 Resistances
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Hunter's Chipped Dragon Bone Armlet
TREASURED
31 Primary Attributes
31 Stamina
390 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
60
All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Darkstrike Leggings
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
267
Level
60
Assassin
Adornment Slots:
White, Turquoise
NO-TRADE
Darkstrike Set: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
50
Assassin
Darkstrike Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Fashioned Topaz Elemental Locket
HANDCRAFTED
27 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1.2 Potency
Infused Stats:
Slots
Neck
Level
60
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Ornate Stiletto of the Sorcerer
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
37 - 207
(60.84 Rating)
Delay
4.0 seconds
Level
66
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Runic Bow of the Barren Sky
LEGENDARY
30 Stamina
30 Primary Attributes
11 Combat Skills
1 Crit Chance
1.6 Potency
0.3 Crit Bonus
32 Ability Mod
Infused Stats:
Bow
Ranged
Damage
89 - 503
(65.73 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
50
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Crest of the Ghostly Wail
TREASURED
30 Primary Attributes
30 Stamina
200 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Blessed Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
221 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Sharpened Chitin Blade
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.2 Crit Chance
1.7 Potency
Infused Stats:
Dagger
One-Handed Piercing
Damage
36 - 203
(59.76 Rating)
Delay
4.0 seconds
Level
66
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Arms of Zin'vra
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.9 Potency
3.7 Multi Attack
42 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
268
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 10,668 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 586 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,465. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 444 power per tick while out-of-combat.
This character runs 64% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,505 whatsits.
This character resists Noxious damage in the amount of 3,470 whatsits.
This character resists Arcane damage in the amount of 3,680 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 44% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 920, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.