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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 450.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued sandcloth hex doll
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Infused Stats:
Slots
Charm
Level
50
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 450.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Tranquil Sandcloth Robe
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
111
Level
50
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 40 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Imbued Veil of the Lupine Warrior
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gin and Tonic
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
30
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases WIS and STA of target by 4.6. Increases Power Regen of target by 45.0.
Enchanted Earstud of the Leatherfoots
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Facet of Fertile Lands
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Tranquil Sandcloth Slippers
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
104
Level
50
Adornment Slots:
White
ATTUNEABLE
Spice of Life
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
40
Duration
45 minutes
Effects:
Increases STA of target by 35.1. Increases AGI of target by 35.1. Increases INT of target by 35.1. Increases STR of target by 35.1. Increases WIS of target by 35.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 5.0. Increases Health Regen of target by 124.0.
Tranquil Sandcloth Cuffs
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
104
Level
50
Adornment Slots:
White
ATTUNEABLE
Tranquil Sandcloth Mitts
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.3 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
104
Level
50
Adornment Slots:
White
ATTUNEABLE
Tranquil Sandcloth Cap
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
104
Level
50
Adornment Slots:
White
ATTUNEABLE
Cursed Band of Waking Demon
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
NO-TRADE
Fae Dusted Bracelet of Acumen
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Imbued Tranquil Sandcloth Pantaloons
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
111
Level
50
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 87 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Necklace of the Mastermind
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Blessed Sandalwood Greatstaff
HANDCRAFTED
30 Stamina
32 Primary Attributes
12 Combat Skills
0.4 Casting Speed
0.6 Potency
Infused Stats:
Staff
Two-Handed Crushing
Damage
58 - 329
(55.34 Rating)
Delay
7.0 seconds
Level
50
All Fighters, All Mages, All Priests, Beastlord
Effects:
Lambent Blessing
When Equipped:
• On a spell cast this spell may cast Lambent Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 60
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Imbued Sandalwood Wand
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
63 - 358
(52.71 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50
All Mages, All Priests
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 5,745 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 240 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,948. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 262 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,683 whatsits.
This character resists Noxious damage in the amount of 2,071 whatsits.
This character resists Arcane damage in the amount of 1,657 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 6% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 224, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.52% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.