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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Runed Leviathan Carapace
FABLED
44 Stamina
44 Primary Attributes
16 Combat Skills
0.9 AE Auto
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Leviathan's Madness
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Leviathan's Madness on caster. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Applies Leviathan's Burnout on termination. Lasts for 24.0 seconds.
• Decreases Haste of caster by 10.0.
• Decreases damage done by Combat Arts by up to 100.
• Enlarges caster by 30.0%.
• Increases Haste of caster by 50.0.
• Increases damage done by Combat Arts by up to 300.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Ancient Cabilisian Drape
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
0.9 AE Auto
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Cloak
Level
70
Adornment Slots:
White, Turquoise
ATTUNEABLE
flying freddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Needletooth Bone Earring
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Ear Orbs of the Barren Duke
LEGENDARY
44 Stamina
44 Primary Attributes
312 Resistances
16 Combat Skills
0.9 AE Auto
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Striking Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Chain Boots of Instinctual Maiming
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
9.2 DPS
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Screewoggins' Surprise
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Runic Chain Bracers of the Frontier Runner
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
2.2 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
327
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Runic Chain Gloves of the Frontier Runner
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
2.2 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
327
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Coif of Instinctual Maiming
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
1.9 Casting Speed
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
302
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Beryllium Band of Deft Deeds
LEGENDARY
44 Stamina
44 Primary Attributes
300 Resistances
16 Combat Skills
1.9 Casting Speed
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
70
Effects:
Counterattack
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Counterattack on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 328 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Wristlet of Instinctual Maiming
LEGENDARY
44 Stamina
44 Primary Attributes
288 Resistances
16 Combat Skills
9.2 DPS
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP
Radiating Gem of Casting Haste
TREASURED
Adds the following to an item:
3 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Bathezid Outrider's Lost Chausses
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
9.2 DPS
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
323
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Strengthened Twine Necklace of the Apprentice
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
9.2 DPS
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Green
LORE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Lamentation of the Kylong Prince
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
4.7 Max Health
0.7 Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
56 - 318
(62.38 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Searing Prowess
TREASURED
Adds the following to an item:
1.2 Potency
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Stretched Sinew Bow
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
2.2 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
114 - 644
(84.14 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Iksar Bone Loop
LEGENDARY
44 Stamina
44 Primary Attributes
308 Resistances
16 Combat Skills
0.9 AE Auto
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Bracelet of Ancestral Bellywhumping
LEGENDARY
44 Stamina
44 Primary Attributes
288 Resistances
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
4.8 Haste
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
LORE-EQUIP
Radiating Gem of Casting Haste
TREASURED
Adds the following to an item:
3 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Crystalline Short Sword
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
77 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
64 - 364
(71.45 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Searing Prowess
TREASURED
Adds the following to an item:
1.2 Potency
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Sathirian Swamp Assassin's Vambraces
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
4.8 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
314
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 11,613 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 624 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,016. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 546 power per tick while out-of-combat.
This character runs 57% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,780 whatsits.
This character resists Noxious damage in the amount of 2,955 whatsits.
This character resists Arcane damage in the amount of 2,885 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 59% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 564, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 8.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 46.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 31.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.