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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Hauberk of Divine Equilibrium
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
2.1 AE Auto
4.8 Crit Chance
7.2 Potency
5.1 Flurry
12 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
494
Level
90
All Scouts
Effects:
Vicious Focus II
When Equipped:
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Precision Flightrift Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
Ranger
Precision Flightrift Set 1/6
Item Set Details:
(2) Applies Focus: Focus Aim IV.
• Increases the duration and reduce the reuse time of Focus Aim IV by 4s and ddds an 8% potency increase.
(3) +2% Potency
(4) Applies Focus: Triple Shot V.
• Increases the damage of Triple Shot V by 10% and increases the hit bonus by 20.
(5) Applies Mortal Lifetap.
• Cannot be modified except by direct means
• Heals caster for 1,194 - 2,480
• Inflicts 1,793 - 3,724 magic damage on target
• On any combat or spell hit this spell may cast Mortal Lifetap on target of attack. Triggers about 2.0 times per minute.
• On any combat or spell hit this spell may cast Blood Ritual on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,383 poison damage on target
• Heals caster for 1,907
• When any damage is received this spell has a 10% chance to cast Blood Ritual on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,741.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-VALUE
Ethereal Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
900 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
90
HEIRLOOM NO-VALUE
Crippling Assault: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
79
Crippling Assault 1/3
Item Set Details:
(2) +5.5% Ability Casting Speed +22% Attack Speed
(3) Applies Forgotten Technique.
• Cannot be modified except by direct means
• If Target is not Epic
• Cannot be modified except by direct means
• Decreases Multi Attack of target by 5.0.
• On any combat or spell hit this spell may cast Forgotten Technique on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
NO-VALUE
Enduring Striking Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 35.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Precision Flightrift Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Ranger
Precision Flightrift Set 1/6
Item Set Details:
(2) Applies Focus: Focus Aim IV.
• Increases the duration and reduce the reuse time of Focus Aim IV by 4s and ddds an 8% potency increase.
(3) +2% Potency
(4) Applies Focus: Triple Shot V.
• Increases the damage of Triple Shot V by 10% and increases the hit bonus by 20.
(5) Applies Mortal Lifetap.
• Cannot be modified except by direct means
• Heals caster for 1,194 - 2,480
• Inflicts 1,793 - 3,724 magic damage on target
• On any combat or spell hit this spell may cast Mortal Lifetap on target of attack. Triggers about 2.0 times per minute.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Precision Flightrift Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
80
Ranger
Precision Flightrift Set 1/6
Item Set Details:
(2) Applies Focus: Focus Aim IV.
• Increases the duration and reduce the reuse time of Focus Aim IV by 4s and ddds an 8% potency increase.
(3) +2% Potency
(4) Applies Focus: Triple Shot V.
• Increases the damage of Triple Shot V by 10% and increases the hit bonus by 20.
(5) Applies Mortal Lifetap.
• Cannot be modified except by direct means
• Heals caster for 1,194 - 2,480
• Inflicts 1,793 - 3,724 magic damage on target
• On any combat or spell hit this spell may cast Mortal Lifetap on target of attack. Triggers about 2.0 times per minute.
Biography for Bone Daddy Steeltoed Hawk`Tuah , Love's Champion:
*Takes a knee* Look here, champ. Sometimes life is tough, and we don't like the problems life presents us. You just gotta grab the bull by the horns. I know I've only been dating your mom for a few months, but she's a great lady, and I hope one day you'll call me 'Dad.' Now, buck up champ. Stay in school, get the good grades so you don't have to work in construction like your ol' Steeltoad does.
This character has 27,519 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,121 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,927. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 978 power per tick while out-of-combat.
This character runs 113% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,965 whatsits.
This character resists Noxious damage in the amount of 8,460 whatsits.
This character resists Arcane damage in the amount of 8,100 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 469.44444444444
This character has a 76% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,596, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 36.6%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 45.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 38.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 30.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 31.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.