December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Shard of Fear
LEGENDARY
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
68 Ability Mod
Infused Stats:
Slots
Charm
Level
70
Effects:
Fright and Dread
Applies Fright and Dread when Activated. Lasts for 30.0 seconds.
• Summons 2 limited pets to aid the caster
• The casting time of Fright and Dread is 3.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Lambent Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
22 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
58
HEIRLOOM NO-VALUE
Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Shiverback-hide Tunic
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Haste
64 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
257
Level
70
All Scouts, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Zet
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Slots
Cloak
Level
65
Effects:
Eye of Zet
When Equipped:
• On a hostile spell cast this spell has a 3% chance to cast Eye of Zet on caster. Lasts for 30.0 seconds.
• Increases the speed of casting timers by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Drolvarg's Earring of Claw
TREASURED
45 Stamina
45 Primary Attributes
311 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Ear
Level
69
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Lambent Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
22 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
58
HEIRLOOM NO-VALUE
Aquamarine Scale Earring
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
78
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Lambent Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
22 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
58
HEIRLOOM NO-VALUE
Striking Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Trueborn Bloodseeker Boots
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
236
Level
70
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Wu's Fighting Armguards
This gear was worn by the legendary monk Wu, as he traveled the lands during his formative years of trials and learning. The clothing is said to carry within it a portion of the acquired power gained on the journey.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Max Health
64 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
240
Level
70
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Symmetry Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
50
Monk
Symmetry Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +150 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Adrenaline Mitts
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Haste
64 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
240
Level
70
All Scouts, Bruiser, Channeler, Fury, Monk, Warden
Effects:
Adrenaline Rush
When Equipped:
• On a combat hit this spell may cast Adrenaline Rush on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases DPS of caster by 25.0.
• Increases Haste of caster by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sweat-soaked Headband
TREASURED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
Infused Stats:
Leather Armor (Head)
Mitigation
238
Level
70
All Scouts, Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Berserker's Ring
LEGENDARY
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4 Haste
62 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Effects:
Greater Resist Fear
When Equipped:
• Grants a 5.0% chance to resist Fear effects
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Lambent Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
22 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
58
HEIRLOOM NO-VALUE
Bangle of Terror
LEGENDARY
40 Primary Attributes
40 Stamina
630 Resistances
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
5 Multi Attack
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
NO-VALUE
Wu's Fighting Pantaloons
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Block Chance
62 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
257
Level
70
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Chain of Teren's Grasp
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Scintillating Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
2 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
60
HEIRLOOM NO-VALUE
Spirit of Drakkel
CELESTIAL, Spirit of Drakkel
Adds the following to an item:
Type:
Green Adornment
Slots:
Neck
Level
50
Effects:
Spirit of Drakkel
Applies Spirit of Drakkel when Equipped.
• Increases Ability Doublecast of caster by 20.8.
• Increases Ability Mod of caster by 1,446,974.0.
• Increases Potency of caster by 2,727.0.
• Increases Crit Chance of caster by 505.9.
• Increases Fervor of caster by 62.2.
• Increases All Attributes of caster by 8.0%.
• Increases Max Health of caster by 78.5%.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
This character has 16,965 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 679 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,051. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 482 power per tick while out-of-combat.
This character runs 30% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,695 whatsits.
This character resists Noxious damage in the amount of 4,495 whatsits.
This character resists Arcane damage in the amount of 6,191 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 34.584905660377
This character has a 61% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,002, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 27.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 20.8784% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.