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Applies Atheneal Test of Faith when Activated. Lasts for 30.0 seconds.
• All offensive spells deal divine damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Test of Faith is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Danak Wishbone
MASTERCRAFTED LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Charm
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Windswept Robes
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
178
Level
78
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Blistered Strand Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
76
All Mages
Blistered Strand Set 1/6
Item Set Details:
(3) +5% Ability Casting Speed
(6) Applies Blistered Strand.
• Increases power of caster by 142 instantly and every 4 seconds.
• On a damage spell hit this spell may cast Blistered Strand on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Decreases Hate Gain of target by 5.0.
NO-VALUE
Impenetrable Cloak of the Yciid
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
80
HEIRLOOM NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Symbol of Sheckt
TREASURED
47 Stamina
47 Primary Attributes
347 Resistances
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.6 Haste
95 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Striking Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Cockatrice Feathered Boots
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.6 Haste
95 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
160
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Frostruned Cuffs
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
166
Level
80
All Mages
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Hideous Mitts
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
166
Level
78
Effects:
Reflexive Regeneration
When Equipped:
• When damaged with a melee weapon this spell has a 8% chance to cast Reflexive Regeneration on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 170 instantly and every 5 seconds.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 88 - 163 heat damage on target instantly and every second.
This character has 18,866 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 930 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,520. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 915 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,410 whatsits.
This character resists Noxious damage in the amount of 6,410 whatsits.
This character resists Arcane damage in the amount of 7,260 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 69% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,810, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 27% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 80.43% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.