December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Risen Eventide Silk Gown
TREASURED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
112
Level
50
Adornment Slots:
White
ATTUNEABLE
Journeyman Medium's Shroud
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White
NO-TRADE
Nagafen's Flame
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 7.8. Increases Power Regen of target by 75.0.
Underpaw Concentration Hoop
TREASURED
20 Primary Attributes
20 Stamina
100 Resistances
9 Combat Skills
0.3 Crit Chance
0.6 Potency
17 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Risen Zig's Wing
TREASURED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Golden Efreeti Boots
LEGENDARY, Golden Efreeti Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
0.5 Haste
Infused Stats:
Cloth Armor (Feet)
Mitigation
111
Level
50
Effects:
Golden Idea
When Equipped:
• On any combat or spell hit this spell may cast Golden Idea on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 118.
• Increases power of caster by 89 every 5 seconds.
• This effect cannot be critically applied.
• Increases Potency of caster by 5.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Fiery Wyrm Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 7.8. Increases Health Regen of target by 102.5.
Risen Neonate Silk Cuffs
TREASURED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Cloth Armor (Forearms)
Mitigation
104
Level
50
Adornment Slots:
White
ATTUNEABLE
Underpaw Satin Embroidered Mitts
TREASURED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
14 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
83
Level
50
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Tobrin's Mystical Eyepatch
LEGENDARY, Tobrin's Mystical Eyepatch
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
100
Level
45
Effects:
See Invisible
When Equipped:
• Grants See Invisibility to caster.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Risen Ring of the Eight Crypts
TREASURED
21 Primary Attributes
21 Stamina
125 Resistances
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Web of Chalandria
TREASURED
20 Primary Attributes
20 Stamina
125 Resistances
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Catalyst's Spellwoven Leggings of Channeling
LEGENDARY
22 Primary Attributes
22 Stamina
9 Combat Skills
0.5 Crit Chance
0.8 Potency
1.2 Max Health
19 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
113
Level
50
Adornment Slots:
White
ATTUNEABLE
Risen Infernal Necklace of Nightfall
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Green
ATTUNEABLE
Prismatic Rod of the Scale
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
0.8 Reuse Speed
28 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Effects:
Prismatic Glow
Applies Prismatic Glow when Equipped.
• Increases Combat Power Regen of caster by 12.0.
Prismatic Shard
When Equipped:
• On any combat or spell hit this spell may cast Prismatic Shard on target of attack. Triggers about 2.0 times per minute.
• Inflicts 374 - 695 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE NO-TRADE
Cutthroat Hunter's Crossbow
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Ranged
Damage
67 - 201
(66.87 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
50
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Reinforced Icicle Ring
TREASURED
20 Primary Attributes
20 Stamina
125 Resistances
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Braided Drake-Hide Circlet
LEGENDARY
22 Primary Attributes
22 Stamina
150 Resistances
9 Combat Skills
3.2 DPS
0.5 Crit Chance
0.8 Potency
19 Ability Mod
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Cutthroat Hunter's Buckler
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
272
Level
50
All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
This character has 5,532 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 324 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,864. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 376 power per tick while out-of-combat.
This character runs 48% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,512 whatsits.
This character resists Noxious damage in the amount of 1,885 whatsits.
This character resists Arcane damage in the amount of 1,965 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 9% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 616, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 6.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.