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Applies Fright and Dread when Activated. Lasts for 30.0 seconds.
• Summons 2 limited pets to aid the caster
• The casting time of Fright and Dread is 3.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Lambent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
58
HEIRLOOM NO-VALUE
Empowered Sleeper Totem
LEGENDARY
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
2.9 Haste
3.7 Multi Attack
Infused Stats:
Slots
Charm
Level
70
Effects:
Prismatic Ardor
Applies Prismatic Ardor when Activated.
• Heals caster for 12,978.
• This effect cannot be cast during combat
• The casting time of Prismatic Ardor is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Lambent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
58
NO-VALUE
pristine augmented leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Coat of Fascination
FABLED
41 Primary Attributes
41 Stamina
16 Combat Skills
0.6 Crit Bonus
2 Crit Chance
2.8 Potency
4.6 Haste
71 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
351
Level
70
Troubador
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Acute Pitch Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
50
Troubador
Acute Pitch Set 1/7
Item Set Details:
(3) +25 Mana +35 All +25 Health +2% Crit Chance
(5) +50 Mana +35 All +50 Health +2% Crit Chance
(7) +75 Mana +35 All +75 Health +2% Crit Chance
NO-VALUE
Cloak of Unrest
FABLED
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
68 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Effects:
Harnessed Power of the Estate
When Equipped:
• On a spell cast this spell may cast Harnessed Power of the Estate on caster. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Decrease the caster's spell reuse time by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Lambent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
58
HEIRLOOM NO-VALUE
Gigglegibbery Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Fanged Lupine Hoop
LEGENDARY
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
8.2 DPS
1.8 Crit Chance
2.6 Potency
66 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Effects:
Stun V
When Equipped:
• On a combat hit this spell may cast Stun V on target of attack. Lasts for 3.0 seconds. Triggers about 1.0 times per minute.
• Stuns target
• Does not affect Epic targets
• Resistibility increases against targets higher than level 89.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Hemoglobin Drop Earring
TREASURED
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Boots of the Malefic Creator
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4.8 Multi Attack
62 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
233
Level
65
All Fighters, All Priests, All Scouts
Effects:
Stun II
When Equipped:
• On a combat hit this spell may cast Stun II on target of attack. Lasts for 1.3 seconds. Triggers about 1.0 times per minute.
• Stuns target
• Does not affect Epic targets
• Resistibility increases against targets higher than level 87.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 73 - 136 heat damage on target instantly and every second.
This character has 11,456 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 693 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,280. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 659 power per tick while out-of-combat.
This character runs 63% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,679 whatsits.
This character resists Noxious damage in the amount of 3,854 whatsits.
This character resists Arcane damage in the amount of 5,121 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 54% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 16.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.