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Applies Bay and Howl when Activated. Lasts for 20.0 seconds.
• Increases DPS of caster by 10.0.
• Increases Ability Mod of caster by 100.0.
• The reuse time of Bay and Howl is 5 minutes
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Spiritual Cube of Illusion
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Slots
Charm
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Tunic of Echoes
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
290
Level
78
All Fighters, All Priests, All Scouts
Effects:
Hypnotic Defense
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Hypnotic Defense on target's attacker. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Mesmerizes target
• Dispelled when target takes damage
• Only affects targets level 98 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 98.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
NO-VALUE
Primeval Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
70
Mystic
Primeval Set 1/6
Item Set Details:
(2) Applies Focus: Bolster.
• Reduces recast time of Bolster by 25 seconds.
(4) Applies Focus: Umbral Warding V.
• Reduces recast time of Umbral Warding V by 5 seconds.
(6) +4% Potency +100 All +5% Max Health
NO-VALUE
Hierophant's Cloak
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
78
Adornment Slots:
White, Turquoise, Orange
LORE
Smoldering Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
78
NO-VALUE
Starstricken Stud
LEGENDARY
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Slots
Ear
Level
78
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
NO-VALUE
Hoop of the Drolvarg Mystic
TREASURED
45 Stamina
45 Primary Attributes
311 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Ear
Level
69
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Rilissian Trooper Chainmail Boots
MASTERCRAFTED
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
302
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scintillating Adornment of Critical Chance (Greater)
• Reduces recast time of Umbral Warding V by 5 seconds.
(6) +4% Potency +100 All +5% Max Health
NO-VALUE
Forlorn Coif
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
331
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Reflexive Regeneration
When Equipped:
• When damaged with a melee weapon this spell has a 8% chance to cast Reflexive Regeneration on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 170 instantly and every 5 seconds.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 88 - 163 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 4.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Primeval Set: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
70
Mystic
Primeval Set 1/6
Item Set Details:
(2) Applies Focus: Bolster.
• Reduces recast time of Bolster by 25 seconds.
(4) Applies Focus: Umbral Warding V.
• Reduces recast time of Umbral Warding V by 5 seconds.
(6) +4% Potency +100 All +5% Max Health
NO-VALUE
Zoetic Halo
LEGENDARY
39 Primary Attributes
39 Stamina
248 Resistances
15 Combat Skills
0.5 Crit Bonus
1.6 Casting Speed
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Infused Stats:
Slots
Finger
Level
65
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Wurmhide Wristlet
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
76
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Lambent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
58
HEIRLOOM NO-VALUE
Rilissian Trooper Chainmail Leggings
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
323
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 19,686 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 787 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,950. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 752 power per tick while out-of-combat.
This character runs 74% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,655 whatsits.
This character resists Noxious damage in the amount of 6,683 whatsits.
This character resists Arcane damage in the amount of 5,095 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1423.6170212766
This character has a 72% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 72% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,698, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 38.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 42.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.