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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• On a melee hit this spell may cast Otherworldly Assistants on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Summons 4 Otherworldly Assistants to heal and protect the caster's party.
Adornment Slots:
White, Turquoise
LORE NO-VALUE
Astral Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Blended Seahorse Shake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 15.4. Increases Power Regen of target by 135.0.
Snake Emblazoned Stud
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
191 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Arcane Aura: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
82
Arcane Aura 1/3
Item Set Details:
(2) +3,835 Heat
(3) +3,835 Heat
NO-VALUE
Cerebral Earring
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Empyrean Recovery II
When Equipped:
• Reduces reuse time of all spells by 2 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
42 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Elemental Aura: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
82
Elemental Aura 1/3
Item Set Details:
(2) +3,835 Crushing
(3) +3,835 Crushing
NO-VALUE
Inspired Striking Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 31.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Chaotic Energy: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Inquisitor, Templar
Chaotic Energy 1/7
Item Set Details:
(2) +130 wis
(3) Applies Runic Recovery V.
• Reduces reuse time of beneficial spells by 5 percent.
(5) Applies Salubrious Burst of Healing.
• Increases heal amount of caster by 50.0.
• Increases Crit Chance of caster by 16.0.
• On a healing spell cast this spell may cast Salubrious Burst of Healing on caster. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 58 - 108 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 2.3%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Morgnon's Band of Preservation
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
Infused Stats:
Slots
Finger
Level
90
Effects:
Aspect of Purity
When Equipped:
• On a healing spell cast this spell may cast Aspect of Purity on target of spell cast. Triggers about 1.0 times per minute.
This character has 38,934 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,798 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,069. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,364 power per tick while out-of-combat.
This character runs 113% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18,016 whatsits.
This character resists Noxious damage in the amount of 17,926 whatsits.
This character resists Arcane damage in the amount of 20,063 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 96% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 96% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,612, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 26.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 62.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.