EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
NO-VALUE
Clandestine Swiftcloth Cloak
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
72
Effects:
Haste
When Equipped:
• Increases Haste of caster by 26.0.
Adornment Slots:
White, Turquoise
Scintillating Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.6 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
68
NO-VALUE
Drachnid Bliss
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 13.2. Increases Power Regen of target by 120.0.
Enchanter's Earring
FABLED
47 Stamina
47 Primary Attributes
356 Resistances
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.6 Haste
6.4 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
NO-VALUE
Great Ape's Earring
LEGENDARY
45 Stamina
45 Primary Attributes
315 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
385 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
66
NO-VALUE
Plotting Plodders
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
10.5 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.6 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
303
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE
Smoldering Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.2 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
78
NO-VALUE
Wild Cry: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
All Fighters, All Priests, All Scouts
Wild Cry 1/5
Item Set Details:
(2) +120 wis
(3) +6% Potency
(4) Applies Greater Overflow.
• Cannot be modified except by direct means
• Heals group members for 681.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
NO-VALUE
Shackles of the Shai'Din
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
10.5 DPS
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
Infused Stats:
Leather Armor (Forearms)
Mitigation
303
Level
80
All Fighters, All Priests, All Scouts
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
• Decreases Threat to target by 800
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
78
NO-VALUE
Gauntlets of the Animator
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
10.5 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
6.4 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
306
Level
80
All Fighters, All Priests, All Scouts
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
LORE
Smoldering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
78
NO-VALUE
Wild Cry: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
80
All Fighters, All Priests, All Scouts
Wild Cry 1/5
Item Set Details:
(2) +120 wis
(3) +6% Potency
(4) Applies Greater Overflow.
• Cannot be modified except by direct means
• Heals group members for 681.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
This character has 17,803 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 730 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,748. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 802 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,421 whatsits.
This character resists Noxious damage in the amount of 9,833 whatsits.
This character resists Arcane damage in the amount of 9,790 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1216.9491525424
This character has a 73% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 73% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,118, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 33.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 3.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.