EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Lizardscale Tunic
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Lavastorm Robusta Coffee
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
1 hour
Effects:
Increases Power Regen of target by 75.0.
Stud of the Freethinker
LEGENDARY
25 Primary Attributes
25 Stamina
165 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Urz Fang Hoop
TREASURED
25 Primary Attributes
25 Stamina
162 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Rujarkian Chain Boots
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
166
Level
40
All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Prickly Pear Fudge
Taking the best of both fruit and cocoa, this confectionary silky delight is created! A blend of flavors that melts both in your mouth and hands.
HANDCRAFTED
Infused Stats:
Slots
Food
Level
60
Satiation
High
Duration
40 minutes
Effects:
Increases Health Regen of target by 127.5.
Bracers of the Jin'Tat Mercenary
TREASURED
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
241
Level
60
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Gloves of the Sneak
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
225
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Helm of the Harvest
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Signet of Beaten Spirits
LEGENDARY
25 Primary Attributes
25 Stamina
174 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Wrist Clasp of the Jin'Tat
TREASURED
25 Primary Attributes
25 Stamina
174 Resistances
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ironfeather Leggings
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
245
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Serrated Claw Medallion
FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Ish'Urz Render
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Rapier
One-Handed Slashing
Damage
42 - 239
(46.8 Rating)
Delay
6.0 seconds
Level
50
All Scouts, Berserker, Guardian
Adornment Slots:
White, Turquoise
ATTUNEABLE
briarwood short bow
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Bow
Ranged
Damage
20 - 99
(26.4 Rating)
Delay
4.5 seconds
Range
2 - 25 meters
Level
40
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
Signet Ring of Judgment
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
Mosquito Leg Bangle
TREASURED
14 Primary Attributes
14 Stamina
140 Resistances
6 Combat Skills
0.8 DPS
0.2 Potency
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Ish'Urz Render
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Rapier
One-Handed Slashing
Damage
42 - 239
(46.8 Rating)
Delay
6.0 seconds
Level
50
All Scouts, Berserker, Guardian
Adornment Slots:
White, Turquoise
ATTUNEABLE
Mantle of Subjugation
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
216
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 5,563 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 351 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,852. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 269 power per tick while out-of-combat.
This character runs 16% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,573 whatsits.
This character resists Noxious damage in the amount of 2,657 whatsits.
This character resists Arcane damage in the amount of 2,685 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 8% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 60, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.