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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 725.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Rilissian Manslayer Leather Tunic
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
264
Level
78
All Priests, Bruiser, Monk
Effects:
Enraging Heal
When Equipped:
• On a healing spell cast this spell has a 10% chance to cast Passive Aggressive on target of spell cast. Lasts for 10.0 seconds.
• Decreases Hate Gain of target by 5.0.
• If not fighter
• Increases Hate Gain of target by 5.0.
• If fighter
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tattered Cloak of Chardok
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Hatebringer's Venom
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
50
Duration
45 minutes
Effects:
Increases STA of target by 44.2. Increases AGI of target by 44.2. Increases INT of target by 44.2. Increases STR of target by 44.2. Increases WIS of target by 44.2. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 6.0. Increases Power Regen of target by 164.0.
Danak Hoop of Subversion
MASTERCRAFTED
46 Stamina
46 Primary Attributes
324 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
78
Effects:
Concealed Swiftness
When Equipped:
• Increases stealth or invisible movement speed of caster by 15.0%.
• This effect suspends during combat
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Earring of Sedition
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Ear
Level
78
Effects:
Healing Wave
When Equipped:
• On a combat hit this spell may cast Healing Wave on the group. Triggers about 1.6 times per minute.
• Heals group members for 230.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rilissian Manslayer Leather Boots
MASTERCRAFTED
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
247
Level
76
All Priests, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ireheart Stew
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
50
Duration
45 minutes
Effects:
Increases STA of target by 44.2. Increases AGI of target by 44.2. Increases INT of target by 44.2. Increases STR of target by 44.2. Increases WIS of target by 44.2. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 6.0. Increases Health Regen of target by 164.0.
Shackles of the Shai'Din
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
10.5 DPS
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
Infused Stats:
Leather Armor (Forearms)
Mitigation
303
Level
80
All Fighters, All Priests, All Scouts
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
• Decreases Threat to target by 800
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sathirian Spellweavers
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
274
Level
78
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Prime Circlet of Dominion
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
2.4 Reuse Speed
Infused Stats:
Cloth Armor (Head)
Mitigation
188
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Wound Loop of the Sathirian Soldier
FABLED
45 Stamina
45 Primary Attributes
329 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Finger
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Inexorable Bangle
FABLED
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
78
Effects:
Replenishing Heal
When Equipped:
• On a healing spell cast this spell may cast Replenishing Heal on target of spell cast. Lasts for 16.0 seconds. Triggers about 1.2 times per minute.
• Increases power of target by 52 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Radiating Gem of Casting Haste
TREASURED
Adds the following to an item:
3 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Sylvan Moon Leggings
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
92 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
283
Level
78
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ghatachonoth's Energy Siphon
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Neck
Level
78
Effects:
Manawell
When Equipped:
• On a healing spell cast this spell may cast Manawell on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 169.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Wrath of Nature
FABLED, Epic
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Sword
Main Hand Crushing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Fury
Effects:
Nature's Wrath
When Equipped:
• On a hostile spell cast this spell may cast Nature's Wrath on target of spell. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 410 - 616 heat damage on target.
• On a hit this spell will cast Nature's Soothing on target of attack.
• Heals target for 269 - 499.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Epic Aspect of Rage
FABLED, Epic Adornment
Adds the following to an item:
5.1 Casting Speed
5.5 Haste
30 Ability Mod
Type:
Black Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE NO-TRADE
Rilissian Hunter's Crossbow
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Ranged
Damage
122 - 367
(122.4 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
80
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Ring of The Kwagan Mage
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
2.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Effects:
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cuffs of the Polliwog Protector
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Wrist
Level
72
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.6 times per minute.
• Heals group members (AE) for 370.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Chronicles of Riliss
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
78
Effects:
Magical Aptitude II
When Equipped:
• Reduces power cost of all spells by 2 percent.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Hidebound Leather Shoulder Pads
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
247
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Flowing Blue Silk Sash
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Waist
Level
78
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
This character has 16,107 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 644 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,130. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 679 power per tick while out-of-combat.
This character runs 94% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,392 whatsits.
This character resists Noxious damage in the amount of 7,080 whatsits.
This character resists Arcane damage in the amount of 7,080 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 52% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 52% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 314, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 94.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 63.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.