EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
22
Voidsong Steel Cuirass
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
417
Level
80
Troubador
Effects:
Rhythmic War Chant
When Equipped:
• On any combat or spell hit this spell may cast Rhythmic War Chant on the group. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of group members (AE) by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
80
HEIRLOOM NO-VALUE
Shroud of Accuracy
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Void Frenzy
When Equipped:
• Reduces the reuse timers of all combat arts by 5%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Halasian Icebrew
A secret family recipe handed down from one ghostly sadistic bartender to the next.
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 16.5. Increases Power Regen of target by 117.6.
Switchmaster's Earcuff
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Critical Chance (Superior)
• On a combat hit this spell may cast Anger of Mynzak on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 432 disease damage on target.
• Inflicts 432 poison damage on target.
• Increases Crit Chance of caster by 5.0.
• Increases Multi Attack of caster by 5.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Radiating Gem of Casting Haste
TREASURED
Adds the following to an item:
3 Casting Speed
Type:
White Adornment
Slots:
Wrist, Charm
Level
1
HEIRLOOM NO-VALUE
Threaded Greaves of Volcanic Percussion
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
425
Level
80
Dirge, Troubador
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
78
HEIRLOOM NO-VALUE
Rapier of Rigorous Striking
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
10.2 Haste
4.4 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Bloodfrenzy
When Equipped:
• When a combat art is used this spell has a 33% chance to cast Bloodfrenzy on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• On a hostile spell hit this spell has a 33% chance to cast Bloodfrenzy on target of spell.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Drum of the Ethernaut Chronicler
This drum is made of a very light but sturdy wood from a tree that grew only in the Elddar Forest and is fashioned with soft doeskin.
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5 Potency
7.8 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Protection
973
Level
80
Dirge, Troubador
Effects:
Fury of the Void Walkers
When Equipped:
• On any combat or spell hit this spell may cast Fury of the Void Walkers on target of attack. Triggers about 1.8 times per minute.
• Inflicts 999 mental damage on target.
• Cannot be modified except by direct means
Eylee's Cantata
When Equipped:
• Increases the speed of Selo's Accelerando VI by 15%.
• Increases duration of debuffing and beneficial songs by 10%.
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Smoldering Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
HEIRLOOM NO-VALUE
Najena's Ring of Readiness
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Preparation
Applies Preparation when Activated. Lasts for 10.0 seconds.
• Increases the ring wearer's spell damage by 2000 for a short duration.
• The reuse time of Preparation is 1 minute 30 seconds
This character has 51,092 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,285 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,177. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 785 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,080 whatsits.
This character resists Noxious damage in the amount of 5,350 whatsits.
This character resists Arcane damage in the amount of 4,900 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 83% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,618, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 22.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.