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• The casting time of Power Osmosis is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Gothic Gem of the Night
LEGENDARY
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
0.9 Casting Speed
0.9 Crit Chance
1.2 Potency
29 Ability Mod
Infused Stats:
Slots
Charm
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Tunic of Enmity Darkness
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
155
Level
60
All Mages, All Priests
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Nightwalker's Cape of Dominance
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Cloak
Level
68
Adornment Slots:
White, Turquoise
ATTUNEABLE
Death Trance
LEGENDARY
32 Primary Attributes
32 Stamina
490 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Awakened Bloodscale Earring
LEGENDARY
31 Primary Attributes
31 Stamina
436 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Shadow Slippers
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
164
Level
70
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Lunarspun Cuffs
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Forearms)
Mitigation
164
Level
70
Wizard
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Bloodsoaked Mitts
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
44 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
164
Level
70
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Lunarspun Hat
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
164
Level
70
Wizard
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Ring of Dire Combustion
LEGENDARY
31 Primary Attributes
31 Stamina
423 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Dustworn Bracer
TREASURED
32 Primary Attributes
32 Stamina
483 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
3.4 Multi Attack
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Tayil's Pragmatic Pants
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.3 Crit Chance
1.8 Potency
44 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
151
Level
70
Adornment Slots:
White
NO-TRADE
Mark of the Awakened Intellect
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Slots
Neck
Level
68
All Mages, All Priests
Effects:
Awakened Intellect
Applies Awakened Intellect when Equipped.
• Increases Crit Chance of caster by 2.0.
• Increases Combat Power Regen of caster by 5.0.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Wand of Second Life
This wand has the special ability to transform into the Staff of Second Life upon command of its wielder.
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
1.3 Reuse Speed
44 Ability Mod
Infused Stats:
Staff
One-Handed Crushing
Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Mages, All Priests, Shadowknight
Effects:
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
Curse of the Godking
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Godking on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 346 - 519 magic damage on target.
• Heals caster for 167 - 278.
• Decreases STR of target by 75.2.
• Increases INT and WIS of caster by 25.1.
• Cannot be modified except by direct means
ORNATE LORE NO-TRADE NO-VALUE
Wand of Illusionary Projection
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
97 - 549
(80.69 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
70
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Dark Chitin Ring
LEGENDARY
31 Primary Attributes
31 Stamina
462 Resistances
12 Combat Skills
0.3 Crit Bonus
5.7 DPS
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Darkfaith Bracer
LEGENDARY
32 Primary Attributes
32 Stamina
242 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
The Arm of Mithaniel
FABLED, Qeynos Claymore
PRESTIGE
39 Primary Attributes
39 Stamina
15 Combat Skills
0.6 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
66 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
70
All Mages
Effects:
Claymore Energis
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Claymore Calm on target of spell.
• Decreases threat priority of target by 1 position
• Inflicts 176 - 264 heat damage on target.
• Cannot be modified except by direct means
• On a hostile ability cast this spell has a 50% chance to cast Claymore Energis on caster. Lasts for 30.0 seconds.
• Increases Disruption and Subjugation of caster by 66.2.
• Increases Ability Mod of caster by 30.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Lunarspun Cowl
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
164
Level
70
Wizard
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Bone-Clasped Girdle
LEGENDARY, Bone Clasped Girdle
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Casting Speed
1.3 Crit Chance
1.9 Potency
42 Ability Mod
Infused Stats:
Slots
Waist
Level
70
Effects:
Burning Affliction
When Equipped:
• On any combat or spell hit this spell may cast Burning Affliction on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 302 - 504 heat damage on target.
• Decreases Mitigation of target vs elemental damage by 625.
This character has 12,918 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 531 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,757. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 623 power per tick while out-of-combat.
This character runs 43% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,090 whatsits.
This character resists Noxious damage in the amount of 10,489 whatsits.
This character resists Arcane damage in the amount of 10,489 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 32% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,658, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 41.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.