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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Flowing Black Robe
LEGENDARY, Flowing Black Robe
78 Primary Attributes
78 Stamina
26 Combat Skills
4.5 Crit Bonus
4.9 Crit Chance
7.8 Potency
10.5 Max Health
4.9 Reuse Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
732
Level
90
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Icy Adornment of Weaponry
TREASURED
Adds the following to an item:
18 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
88
NO-VALUE NO-TRADE
Cloak of Flames
LEGENDARY, Cloak of Flames
78 Primary Attributes
78 Stamina
26 Combat Skills
4.5 Crit Bonus
19 DPS
4.9 Crit Chance
7.8 Potency
246 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Jum Jum Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
10
Satiation
High
Duration
40 minutes
Effects:
Increases Power Regen of target by 15.0.
NO-VALUE
Divinity Suffused Spirit Shards
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Ethereal Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
495 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
86
NO-VALUE
Krait Spine Earring of Grace
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
4.6 Reuse Speed
238 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Ethereal Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
495 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
86
NO-VALUE
Dwarven Work Boots
LEGENDARY, Dwarven Work Boots
78 Stamina
78 Primary Attributes
4.9 Crit Chance
7.8 Potency
4.5 Crit Bonus
11.4 Haste
246 Ability Mod
Infused Stats:
Deity:
+15 sta
2.6% Potency
+129.0 Abil Mod
Leather Armor (Feet)
Mitigation
618
Level
90
Effects:
Ward of Resistance
When Equipped:
• When damaged this spell has a 6% chance to cast Ward of Resistance on caster. Lasts for 8.0 seconds.
• Wards caster against 200 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow
LORE NO-TRADE NO-VALUE
Refulgent Gem of Prowess
TREASURED
Adds the following to an item:
20 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Sunfish Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
10
Satiation
High
Duration
40 minutes
Effects:
Increases STR and STA of target by 1.8. Increases Health Regen of target by 10.0.
NO-VALUE
Augur's Scourging Bands
MASTERCRAFTED LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
224 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
205
Level
90
Coercer
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Dark Mail Gauntlets
LEGENDARY, Dark Mail Gauntlets
78 Stamina
78 Primary Attributes
4.9 Crit Chance
7.8 Potency
1.7 Crit Bonus
11.4 Haste
12.1 Multi Attack
Infused Stats:
Deity:
+26 sta
3.1% Potency
+129.0 Abil Mod
Leather Armor (Hands)
Mitigation
618
Level
90
Effects:
Darkened Velocity
When Equipped:
• On a combat hit this spell may cast Darkened Velocity on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
This character has 258,078 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 10,343 health per tick while out-of-combat.
This character has a Maximum Power pool of 52,824. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,207 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 26,944 whatsits.
This character resists Noxious damage in the amount of 26,764 whatsits.
This character resists Arcane damage in the amount of 27,594 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 26.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 25,072, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.8%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 17.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 90.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.