December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
• When any damage is received this spell has a 10% chance to cast Titan's Mettle II on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 151 - 185.
• Increases Mitigation of caster vs physical damage by 242.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fortified Crag of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Charm
Level
30
Effects:
Titan's Mettle III
When Equipped:
• When any damage is received this spell has a 10% chance to cast Titan's Mettle III on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 232 - 284.
• Increases Mitigation of caster vs physical damage by 352.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Stormguard Chestguard
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
135
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Day in the Life of a Dwarf
Applies Day in the Life of a Dwarf when Activated. Lasts for 20.0 seconds.
• Shapechanges caster into a dwarf
• On any combat or spell hit this spell will cast Draw Essence on target of attack.
• Inflicts 162 magic damage on target.
• Heals caster for 80.
• Cannot be modified except by direct means
• The reuse time of Day in the Life of a Dwarf is 20 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Sparkling Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Steppes Medium's Cloak
LEGENDARY
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Cloak
Level
20
Adornment Slots:
White
ATTUNEABLE
Underfoot Whiskey
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 4.0. Increases Power Regen of target by 84.0.
Earring of the Splitpaw Gnolls
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Earring of Sickened Souls
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Dwarven Work Boots
LEGENDARY, Dwarven Work Boots
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
111
Level
25
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Ward of Resistance
When Equipped:
• When damaged this spell has a 6% chance to cast Ward of Resistance on caster. Lasts for 8.0 seconds.
• Wards caster against 200 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Rockbud Iron Rations
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 4.0. Increases Health Regen of target by 84.0.
Frightening Chainlinks of Nightmares
FABLED
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
140
Level
30
All Scouts
Adornment Slots:
White, Red
ATTUNEABLE
Gleaming Ice Linked Gloves
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
126
Level
30
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Primordial Adornment of Furor (Hands)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Hands
Level
1
Effects:
Primordial Furor
When Equipped:
• Increases the caster's Flurry by 1 and Potency by 1. This effect will increase as the caster gains levels to a maximum of 2 Flurry and 2 Potency.
HEIRLOOM NO-VALUE
Helm of the Discerning Palate
LEGENDARY
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
126
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Pritchett's Awareness
When Equipped:
• When any damage is received this spell has a 2.5% chance to cast Pritchett's Aura on caster. Lasts for 30.0 seconds.
• Increases AGI and WIS of target by 37.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
Primordial Adornment of Power (Head)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Head
Level
1
Effects:
Primordial Power
When Equipped:
• Increases the caster's crit bonus by 1 and potency by 1. This effect will increase as the caster gains levels to a maximum of 4 crit bonus and 3 potency.
HEIRLOOM NO-VALUE
Ring of Tainted Souls
TREASURED
8 Stamina
8 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Bracelet of Pristine Shards
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Gleaming Ice Linked Leggings
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
135
Level
30
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Weathered Bone Necklace
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
Sparkling Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Frightening Head Severer
FABLED
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
35 - 198
(38.91 Rating)
Delay
6.0 seconds
Level
30
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Blue, Cyan
LORE-EQUIP ATTUNEABLE
Sparkling Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 96.
• Cannot be modified except by direct means
NO-VALUE
Destructive Longbow of Virtue
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Bow
Ranged
Damage
47 - 267
(34.86 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Demolishing Charge III
When Equipped:
• On a critical spell hit this spell may cast Demolishing Charge III on target of spell. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 216 - 238
• Inflicts 131 - 144 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Demolishing Charge III on target of attack. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 216 - 238
• Inflicts 131 - 144 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Signet of the Windmill
TREASURED
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Lacquered Oak Woodsman's Armlet
LEGENDARY
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP
Sparkling Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Toxic Blade of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
25 - 142
(27.89 Rating)
Delay
6.0 seconds
Level
30
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Vitality Consumption III
When Equipped:
• On a critical combat hit this spell may cast Vitality Consumption III on target of attack. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 disease damage on target.
• Heals caster for 116 - 129.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vitality Consumption III on target of spell. Triggers about 2.0 times per minute.
• Inflicts 131 - 144 disease damage on target.
• Heals caster for 116 - 129.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Sparkling Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
28
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 96 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Gleaming Ice Linked Shoulders
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
126
Level
30
All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Oiled Waistband of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Waist
Level
30
Effects:
Blurred Strikes
Applies Blurred Strikes when Activated. Lasts for 15.0 seconds.
• Increases Haste of caster by 100.0.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Blurred Strikes is 5 minutes
Umbral Lightning III
When Equipped:
• On a critical combat hit this spell may cast Umbral Lightning III on target of attack. Triggers about 1.8 times per minute.
• Inflicts 125 - 153 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Umbral Lightning III on target of spell. Triggers about 1.8 times per minute.
This character has 2,519 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 191 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,363. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 225 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 996 whatsits.
This character resists Noxious damage in the amount of 996 whatsits.
This character resists Arcane damage in the amount of 946 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 10% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 318, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 3.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 40% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.