EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
4
NO-VALUE NO-TRADE
Blooming Botanist Breastplate
LEGENDARY
PRESTIGE
3,786 Primary Attributes
6,456 Stamina
203,746 Power
324,213 Health
1514.7 Crit Bonus
42838.8 Potency
470 Resolve
574 Weapon Damage
Infused Stats:
Leather Armor (Chest)
Mitigation
565
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Blooming Botanist Cloak
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
205.6 DPS
460.5 Crit Chance
36412.8 Potency
Infused Stats:
Slots
Cloak
Level
130
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Blooming Botanist Hoop
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
322,205 Resistances
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
36412.8 Potency
29.2 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Shattered Stud of Dichroic
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
286,875 Resistances
508 Combat Skills
1262.2 Crit Bonus
445 Resolve
32863.6 Potency
29 Multi Attack
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Zimaran Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Timed Attacks
Adds the following to an item:
126.2 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
125
NO-VALUE NO-TRADE
Inspired Critical Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 931.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Blooming Botanist Boots
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
1287.4 Crit Bonus
36412.8 Potency
470 Resolve
29.2 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Blooming Botanist Leather Bracers
FABLED
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
1287.4 Crit Bonus
36412.8 Potency
470 Resolve
31.3 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
557
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Shattered Gauntlets of Aether
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
1262.2 Crit Bonus
29 Casting Speed
32863.6 Potency
445 Resolve
Infused Stats:
Leather Armor (Hands)
Mitigation
472
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Tishan's Zimaran Adornment of Extra Attacks
Adds the following to an item:
19.6 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Blissful Thought
Adds the following to an item:
550,907 Ability Mod
Type:
Purple Adornment
Slots:
Forearms, Hands, Feet, Neck, Charm
Level
125
NO-VALUE NO-TRADE
Felfeather Channeled Headdress [Rank V]
A generous gift as appreciation for your assistance to the Felfeather Flock. Felfeather Rank V
FABLED
PRESTIGE
3,265 Primary Attributes
5,520 Stamina
182,805 Power
290,891 Health
1306.3 Crit Bonus
64.9 Ability Doublecast
39074.8 Potency
500 Resolve
Infused Stats:
Leather Armor (Head)
Mitigation
557
Level
130
Channeler
Effects:
Felfeather Mental Aptitude
When Equipped:
• Protects the wearer from specific types of chromatic magic.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple
NO-TRADE NO-VALUE
Blooming Botanist Heavy Ring
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
322,205 Resistances
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
36412.8 Potency
305.6 Max Health
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
LORE-EQUIP NO-TRADE NO-VALUE
Shattered Armlet of Willpower
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
286,875 Resistances
508 Combat Skills
1262.2 Crit Bonus
445 Resolve
29 Casting Speed
32863.6 Potency
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Force Projection
Adds the following to an item:
1216.4 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
Blooming Botanist Leather Legwraps
FABLED
PRESTIGE
3,786 Primary Attributes
6,456 Stamina
203,746 Power
324,213 Health
1514.7 Crit Bonus
42838.8 Potency
470 Resolve
3,164,241 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
596
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Choral Collar of the Songster
FABLED
PRESTIGE
3,265 Primary Attributes
5,520 Stamina
182,805 Power
290,891 Health
579 Combat Skills
1306.3 Crit Bonus
500 Resolve
64.9 Ability Doublecast
467.3 Crit Chance
39074.8 Potency
Infused Stats:
Slots
Neck
Level
130
Adornment Slots:
White, Purple, Green
NO-TRADE NO-VALUE
The Collector's Tenacity
TREASURED, Zimaran Collector: Tenacity
Adds the following to an item:
646.5 Crit Bonus
Type:
Purple Adornment
Slots:
Neck
Level
126
Zimaran Collector Set 1/5
Item Set Details:
(2) +27.5% Flurry Chance
(4) +702.8% Potency
(5) +21.4% Fervor Overcap
NO-TRADE LORE
Blooming Botanist Hammer
LEGENDARY
PRESTIGE
3,786 Primary Attributes
6,456 Stamina
203,746 Power
324,213 Health
541.7 Crit Chance
42838.8 Potency
68 Mitigation Increase
470 Resolve
1,515 Overcap Crit Bonus
Infused Stats:
Mace
One-Handed Crushing
Damage
5649 - 8,474
(3530.88 Rating)
Delay
4.0 seconds
Level
130
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Blooming Botanist Recurve Bow
LEGENDARY
3,786 Primary Attributes
6,456 Stamina
203,746 Power
324,213 Health
1.2 Flurry Multiplier
541.7 Crit Chance
42838.8 Potency
470 Resolve
1,515 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
14124 - 21,185
(4413.6 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Shattered Signet of Spirit
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
286,875 Resistances
508 Combat Skills
1262.2 Crit Bonus
445 Resolve
29 Casting Speed
32863.6 Potency
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Purple, Green
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Tishan's Zimaran Rune: Force Projection
Adds the following to an item:
1216.4 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
NO-VALUE NO-TRADE
Hua Collector's Star Shard
This spiritstone will automatically level when you zone.
LEGENDARY
PRESTIGE
Adds the following to an item:
1,194 Stamina
1,977 Primary Attributes
13.9 Ability Doublecast
955 Potency
39.6 Max Health
257 Crit Bonus
17.6 Fervor
19 Overcap Fervor
574,596 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
125
Spirit Stone Stats:
+2,157 agi +1,301 sta
+15.1% Ability Doublecast +1000% Potency +265.5% Crit Bonus +41.4% Max Health +19.1% Fervor +20.1% Fervor Overcap +686,690 Ability Modifier
This character has 5,802,549,183 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 232,102,098 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,904,562. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 316,210 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,849,077 whatsits.
This character resists Noxious damage in the amount of 1,848,752 whatsits.
This character resists Arcane damage in the amount of 1,686,339 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 7303.8461538462
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3816.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 92,822,424, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 58.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 87% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 6.533% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.