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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
4
NO-VALUE NO-TRADE
Dreadfell Robe of Stratagem
MASTERCRAFTED
3,120 Primary Attributes
5,953 Stamina
125,314 Power
199,406 Health
16555.8 Potency
112.8 Max Health
300 Resolve
24.2 Mitigation Increase
1,127 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Chest)
Mitigation
733
Level
123
All Mages
Adornment Slots:
White, Red
ATTUNEABLE
Adherent's Cloak of Foresight
FABLED
2,677 Primary Attributes
5,080 Stamina
108,452 Power
172,577 Health
343 Combat Skills
975.6 Crit Bonus
305 Resolve
21.3 Ability Doublecast
383 Crit Chance
15010.5 Potency
146,149 Ability Mod
Infused Stats:
Slots
Cloak
Level
123
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Shrieking Tonic
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Kamapor Hoops of Stratagem
TREASURED
2,551 Primary Attributes
4,980 Stamina
98,769 Power
157,168 Health
169,560 Resistances
313 Combat Skills
888.5 Crit Bonus
280 Resolve
10319.7 Potency
17.2 Mitigation Increase
17.8 Multi Attack
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE
Dreadfell Earring of Stratagem
MASTERCRAFTED
2,652 Primary Attributes
5,060 Stamina
106,516 Power
169,495 Health
187,452 Resistances
337 Combat Skills
958.2 Crit Bonus
300 Resolve
14072.4 Potency
20.5 Mitigation Increase
19.2 Multi Attack
Infused Stats:
Slots
Ear
Level
123
Adornment Slots:
White, Red
LORE-EQUIP ATTUNEABLE
Dreadfell Cloth Boots of Stratagem
MASTERCRAFTED
2,652 Primary Attributes
5,060 Stamina
106,516 Power
169,495 Health
14072.4 Potency
300 Resolve
22.6 AE Auto
18.3 Block Chance
958 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
684
Level
123
All Mages
Adornment Slots:
White, Red
ATTUNEABLE
Zelniak Steak Chops
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Dreadfell Cloth Bracer of Stratagem
MASTERCRAFTED
2,652 Primary Attributes
5,060 Stamina
106,516 Power
169,495 Health
14072.4 Potency
20.5 Mitigation Increase
300 Resolve
18.3 Block Chance
958 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
684
Level
123
All Mages
Adornment Slots:
White, Red
ATTUNEABLE
Dreadfell Cloth Gauntlets of Stratagem
MASTERCRAFTED
2,652 Primary Attributes
5,060 Stamina
106,516 Power
169,495 Health
14072.4 Potency
300 Resolve
19.2 Multi Attack
18.3 Block Chance
958 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
684
Level
123
All Mages
Adornment Slots:
White, Red
ATTUNEABLE
Dreadfell Cloth Hood of Stratagem
MASTERCRAFTED
2,652 Primary Attributes
5,060 Stamina
106,516 Power
169,495 Health
14072.4 Potency
300 Resolve
22.6 AE Auto
18.3 Block Chance
958 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
684
Level
123
All Mages
Adornment Slots:
White, Red
ATTUNEABLE
Oracle's Ring of Foresight
LEGENDARY
2,627 Primary Attributes
5,040 Stamina
104,579 Power
166,413 Health
182,512 Resistances
331 Combat Skills
940.7 Crit Bonus
295 Resolve
18.9 Casting Speed
13134.2 Potency
17.7 Reuse Speed
Infused Stats:
Slots
Finger
Level
122
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cerodon-Stomped Cuff
Stomped prior to being worn, hopefully.
LEGENDARY
2,576 Primary Attributes
5,000 Stamina
100,706 Power
160,250 Health
174,301 Resistances
319 Combat Skills
905.9 Crit Bonus
285 Resolve
18.2 Casting Speed
11257.9 Potency
123,665 Ability Mod
Infused Stats:
Slots
Wrist
Level
121
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dreadfell Cloth Greaves of Stratagem
MASTERCRAFTED
3,120 Primary Attributes
5,953 Stamina
125,314 Power
199,406 Health
16555.8 Potency
112.8 Max Health
300 Resolve
24.2 Mitigation Increase
1,127 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
733
Level
123
All Mages
Adornment Slots:
White, Red
ATTUNEABLE
Dreadfell Necklace of Stratagem
MASTERCRAFTED
2,652 Primary Attributes
5,060 Stamina
106,516 Power
169,495 Health
337 Combat Skills
958.2 Crit Bonus
300 Resolve
379.4 Crit Chance
14072.4 Potency
20.5 Mitigation Increase
140,528 Ability Mod
Infused Stats:
Slots
Neck
Level
123
Adornment Slots:
White, Red, Green
ATTUNEABLE
Dreadfell Staff of Stratagem
MASTERCRAFTED
6,240 Primary Attributes
11,906 Stamina
250,628 Power
398,812 Health
892.8 Crit Chance
33111.6 Potency
225.6 Max Health
600 Resolve
45.4 Multi Attack
2,255 Overcap Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
5673 - 8,509
(2363.74 Rating)
Delay
6.0 seconds
Level
123
All Fighters, All Mages, All Priests, Beastlord
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 874,182,754 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 34,967,333 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,625,123. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 145,029 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,106,019 whatsits.
This character resists Noxious damage in the amount of 1,107,039 whatsits.
This character resists Arcane damage in the amount of 1,105,957 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3593.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,280,070, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 17.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 56.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 90.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 19.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.