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Applies Kerafyrm's Rites when Activated. Lasts for 15.0 seconds.
• Increases All Attributes of group members (AE) by 14.0%.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rites is 1 minute
When Equipped:
• Increases All Attributes of caster by 20.0%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSED REFORGED
Incandescent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Shroud of the Shieldbrother
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
59.5 Crit Chance
33 Potency
7.2 Mitigation Increase
18.6 Flurry
7.2 Block Chance
Infused Stats:
Deity:
+69 sta
0.7% Potency
0.4% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Dark Summoner's Hoop
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
7.4 Mitigation Increase
7.8 Reuse Speed
Infused Stats:
Deity:
+6 sta
0.8% Potency
0.2% Crit Bonus
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
HEIRLOOM INFUSED
Incandescent Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
75 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Solid Iron Earring
LEGENDARY
380 Primary Attributes
730 Stamina
13,464 Health
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
27.6 DPS
21.6 Potency
7.2 Mitigation Increase
6.8 Flurry
7.5 Reuse Speed
3.4 Block Chance
11,368 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Silvered Chain of the Tailor
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
27.6 DPS
42.2 Crit Chance
21.6 Potency
3.4 Mitigation Increase
14 Block Chance
7.5 Reuse Speed
15.6 Weapon Damage
5,684 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Smoldering Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
3 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
70
HEIRLOOM NO-VALUE
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+418 agi +274 sta
+0.3% Ability Doublecast +3% Mitigation Increase +15% Potency +8.6% Crit Bonus +9.2% Max Health +7.3% Strikethrough +3,560 Ability Modifier
Progress to Next Level:
12
18.76%
NO-VALUE
Torment, Bane of the Seas
The soul is the key to the planes and I am the gatekeeper. - Drinal
FABLED
589 Stamina
348 Primary Attributes
13.1 Potency
116 Crit Chance
14.2 Strikethrough
13.1 Crit Bonus
45.1 Multi Attack
Infused Stats:
Staff
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
Beastlord, Bruiser, Monk
Effects:
Block Chance
When Equipped:
• Increases Block Chance of caster by 18.0%.
Briny Deep
When Equipped:
• Increases Crit Bonus of caster by 7.5.
• Increases Potency of caster by 7.5.
• Grants a 5.0% chance to resist Stun effects
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Pouch of Bolts
FABLED
510 Primary Attributes
1,145 Stamina
29.36% Crit Bonus
4 Resolve
3.9 AE Auto
178 Crit Chance
34.7 Potency
14.2 Mitigation Increase
60.8 Haste
49.1 Damage Per Second
Infused Stats:
Deity:
+4 sta
0.2% Potency
0.2% Crit Bonus
Thrown Weapon
Ranged
Damage
433 - 2,455
(320.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED REFORGED
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Endurance
When Equipped:
• Increases STA of caster by 150.0.
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Scourge Forged Band of Darkness
LEGENDARY
380 Primary Attributes
730 Stamina
22,440 Health
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
27.6 DPS
303.1 Potency
12.9 Mitigation Increase
7.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE
Incandescent Adornment of Parrying (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
60 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
96
HEIRLOOM NO-VALUE
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+418 agi +274 sta
+0.3% Ability Doublecast +3% Mitigation Increase +15% Potency +8.6% Crit Bonus +9.2% Max Health +7.3% Strikethrough +3,560 Ability Modifier
Progress to Next Level:
12
18.76%
NO-VALUE
Bracelet of Pemumbran Confidence
FABLED
418 Primary Attributes
765 Stamina
33,491 Resistances
84 Combat Skills
20.2 Crit Bonus
5 Resolve
28.8 DPS
26.9 Potency
7.9 Mitigation Increase
8.45.5% Reuse Speed
2.8 Hate Gain
Infused Stats:
Deity:
+8 sta
0.9% Potency
0.9% Crit Bonus
Slots
Wrist
Level
100
Effects:
Confidence
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 10. This effect increases to 22 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
INFUSED REFORGED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Polished Blood Iron Mace of Rending
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
52.5 DPS
174.6 Crit Chance
33.4 Potency
59.2 Haste
29.6 Multi Attack
Infused Stats:
Deity:
+15 sta
1.2% Potency
1.8% Crit Bonus
Mace
One-Handed Crushing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,317 heat damage on target.
• Inflicts 3,317 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Astral Dominion
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
96
Effects:
Astral Dominion
When Equipped:
• Increases Crit Bonus of caster by 20.0.
• Makes caster immune to Mesmerize effects
• This effect does not stack with itself when adorned on multiple items
This character has 6,447,332 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 257,915 health per tick while out-of-combat.
This character has a Maximum Power pool of 242,487. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,811 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 207,394 whatsits.
This character resists Noxious damage in the amount of 207,644 whatsits.
This character resists Arcane damage in the amount of 210,482 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 147.1
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 992.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 108,998, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 63.9%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 86.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 84.5728% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
42 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 28.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 53.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.