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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Bolstered Charm
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
228 Crit Bonus
130 Resolve
45.3 DPS
177.8 Crit Chance
5209.2 Potency
18.7 Mitigation Increase
19 Weapon Damage
Infused Stats:
Slots
Charm
Level
110
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Robe
LEGENDARY
1,246 Primary Attributes
2,767 Stamina
31,133 Power
207,812 Health
1628.7 Potency
20.1 Max Health
130 Resolve
103.4 Casting Speed
24.1 Mitigation Increase
115 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Chest)
Mitigation
655
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Bolstered Cloak
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
263 Combat Skills
228 Crit Bonus
130 Resolve
45.3 DPS
177.8 Crit Chance
5209.2 Potency
18.7 Block Chance
34,799 Ability Mod
Infused Stats:
Slots
Cloak
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Gooey Goblin Smoothie
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 259.6. Increases STA of target by 334.4. Increases Weapon Damage of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Despoiler's Vicious Earring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
59.7 Haste
24 Casting Speed
34,799 Ability Mod
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Bolstered Earring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
18.7 Mitigation Increase
65.5 Multi Attack
19 Weapon Damage
Infused Stats:
Slots
Ear
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Boots
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
262.8 Haste
19 Weapon Damage
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Pound Cake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Despoiler's Bracers
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
16.2 Max Health
130 Resolve
83 Casting Speed
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Gauntlets
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
262.8 Haste
19 Weapon Damage
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Cowl
LEGENDARY
1,075 Primary Attributes
2,221 Stamina
31,133 Power
207,812 Health
1413.7 Potency
130 Resolve
123.3 Reuse Speed
262.8 Multi Attack
91 Overcap Crit Bonus
11,226 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Furious Ring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
59.7 Haste
19 Weapon Damage
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Vicious Bracelet
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
59.7 Haste
24 Casting Speed
65.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Pants
LEGENDARY
1,246 Primary Attributes
2,767 Stamina
31,133 Power
207,812 Health
1628.7 Potency
20.1 Max Health
130 Resolve
103.4 Casting Speed
115 Overcap Crit Bonus
14,057 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
655
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Furious Necklace
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
263 Combat Skills
228 Crit Bonus
130 Resolve
177.8 Crit Chance
5209.2 Potency
24 Casting Speed
19 Weapon Damage
19 Overcap Weapon Damage
Infused Stats:
Slots
Neck
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Dagger
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
130 Resolve
337.6 Crit Chance
1123.9 Potency
95.7 Haste
14.2 AE Auto
72 Overcap Crit Bonus
6,550 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,109 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Wand
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
130 Resolve
337.6 Crit Chance
1123.9 Potency
95.7 Haste
36.2 Casting Speed
72 Overcap Crit Bonus
6,550 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
1001 - 3,003
(500.48 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
110
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,222 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Bolstered Ring
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
18.7 Mitigation Increase
59.7 Haste
16.6 Max Health
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Furious Bracelet
LEGENDARY
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
126,775 Resistances
263 Combat Skills
228 Crit Bonus
130 Resolve
5209.2 Potency
59.7 Haste
31.1 Reuse Speed
34,799 Ability Mod
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Despoiler's Symbol
LEGENDARY
1,142 Primary Attributes
1,617 Stamina
31,133 Power
69,212 Health
130 Resolve
84.8 DPS
337.6 Crit Chance
1123.9 Potency
27.2 Mitigation Increase
49.1 Reuse Speed
72 Overcap Crit Bonus
Infused Stats:
Type
Symbols
Slots
Secondary
Level
110
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 55,961,964 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,238,843 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,081,233. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 43,613 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 774,499 whatsits.
This character resists Noxious damage in the amount of 775,854 whatsits.
This character resists Arcane damage in the amount of 776,983 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2376.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 544,794, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 277.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
298 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
955 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 26.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.