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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Compass of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
785.2 Crit Bonus
225 Resolve
14.3 Ability Doublecast
390 Crit Chance
7525.2 Potency
15.2 Reuse Speed
Infused Stats:
Slots
Charm
Level
120
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 33.1.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Gloves of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
105.6 DPS
7769.2 Potency
225 Resolve
19 AE Auto
361 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
667
Level
120
All Mages
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Hood of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
105.6 DPS
7769.2 Potency
14.3 Flurry
225 Resolve
361 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
667
Level
120
All Mages
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Band of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
16.1 Casting Speed
7525.2 Potency
15.2 Reuse Speed
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE
Bangle of the Shadowed Excursion
FABLED
1,096 Primary Attributes
2,521 Stamina
54,246 Power
114,014 Health
170,040 Resistances
315 Combat Skills
568.8 Crit Bonus
170 Resolve
9047.3 Potency
84.6 Haste
44 Reuse Speed
96,423 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Incanted Dreadspawn's Pants
LEGENDARY
2,820 Primary Attributes
5,597 Stamina
106,340 Power
169,212 Health
9172 Potency
65.1 Max Health
230 Resolve
18.2 Mitigation Increase
438 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
715
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Bogling Torque of Anger
LEGENDARY
2,307 Primary Attributes
4,684 Stamina
84,045 Power
133,737 Health
281 Combat Skills
709.2 Crit Bonus
210 Resolve
18 AE Auto
379 Crit Chance
6114.2 Potency
12.6 Flurry
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Shadowbane Phantastic Gaffi
A weapon forged of arcanum and metallurgy, using Luclin metals and balanzite, a crystalline byproduct of Roehn Theer's presence in the heart of the reformed moon. It has since been blessed by the Feral Spirit, empowering it with the purest spiritual empyrea.
LEGENDARY
2,767 Primary Attributes
5,553 Stamina
102,609 Power
163,275 Health
18.7 Casting Speed
386.4 Crit Chance
8419 Potency
220 Resolve
411 Overcap Crit Bonus
91,280 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
2101 - 3,152
(1313.28 Rating)
Delay
4.0 seconds
Level
120
Effects:
Shadowbane
Applies Shadowbane when Equipped.
• Must have completed or be on the quest Whispers of Tyranny: A Feral Offering
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,830 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
LORE NO-TRADE NO-VALUE
Heavy Wand of the Hua Jubilee
LEGENDARY
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
390 Crit Chance
8980.3 Potency
61.2 Max Health
225 Resolve
57.6 Weapon Damage
424 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
4961 - 7,442
(1550.4 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,300 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Secondary Hua Jubilee Rune: Zeal
LEGENDARY
Adds the following to an item:
42.9 Crit Bonus
263.6 Potency
27.4 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
120
NO-VALUE NO-TRADE
Heavy Ring of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
52 Max Health
13.5 Block Chance
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE
Wristlet of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
16.1 Casting Speed
7525.2 Potency
85,346 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Farsight Familiar Focus
LEGENDARY
2,873 Primary Attributes
5,641 Stamina
110,071 Power
175,149 Health
401.1 Crit Chance
10664.1 Potency
240 Resolve
20 Multi Attack
68.4 Weapon Damage
466 Overcap Crit Bonus
Infused Stats:
Type
Symbols
Slots
Secondary
Level
120
All Mages, All Priests
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 54,020,140 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,160,806 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,510,739. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 100,430 power per tick while out-of-combat.
This character runs 188% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,002,951 whatsits.
This character resists Noxious damage in the amount of 1,004,847 whatsits.
This character resists Arcane damage in the amount of 1,003,251 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3533% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,782,380, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 74.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 66.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
391 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 76.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 49.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.