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Applies Critical Thinking when Activated. Lasts for 15.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus of group members (AE) by 150.0.
• Increases Potency of group members (AE) by 3,219.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
Hopewell Charm of Stratagem
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
1202.1 Crit Bonus
385 Resolve
430 Crit Chance
29082.9 Potency
32.1 Mitigation Increase
Infused Stats:
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Modified Power
Adds the following to an item:
465,575 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Bloodbound Rune: Blissful Thought
Adds the following to an item:
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
125
Effects:
Blissful Thought
When Equipped:
• Increases Ability Mod of caster by 448,655.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Bloodbound Rune: Infusion of Qua'ddathul
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
125
Effects:
Infusion of Qua'ddathul
Applies Infusion of Qua'ddathul when Activated. Lasts for 15 minutes.
• Increases All Attributes of caster by 9.3%.
• Cannot be modified except by direct means
• The casting time of Infusion of Qua'ddathul is 3.0 seconds and the reuse time of the spell is 15 minutes
NO-VALUE NO-TRADE
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
4
NO-VALUE NO-TRADE
Implacable Form-Fit Chain Shirt
FABLED
3,695 Primary Attributes
6,393 Stamina
185,510 Power
295,194 Health
1477.9 Crit Bonus
430 Resolve
38218.4 Potency
31.5 Reuse Speed
Infused Stats:
Chain Armor (Chest)
Mitigation
627
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Effluvient Primordial Glacier Cloak
FABLED
3,110 Primary Attributes
5,412 Stamina
152,338 Power
242,409 Health
483 Combat Skills
1244.1 Crit Bonus
420 Resolve
445 Crit Chance
31729.4 Potency
25.7 Reuse Speed
Infused Stats:
Slots
Cloak
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Hopewell Earring of Foresight
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
239,063 Resistances
424 Combat Skills
1202.1 Crit Bonus
385 Resolve
29082.9 Potency
22.6 Reuse Speed
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Increased Criticals
• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Increases the Fervor of all profession Spells by 10.
• Cannot be modified except by direct means
• Increases the damage, healing, and warding of profession Spells by 17.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Feldarr Farmer's Coif
FABLED
PRESTIGE
3,155 Primary Attributes
5,444 Stamina
160,356 Power
255,168 Health
1262.2 Crit Bonus
435 Resolve
32863.6 Potency
48.1 Flurry
Infused Stats:
Chain Armor (Head)
Mitigation
616
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Effluvient Scaling Cliffs Ring
FABLED
3,110 Primary Attributes
5,412 Stamina
152,338 Power
242,409 Health
272,500 Resistances
483 Combat Skills
1244.1 Crit Bonus
420 Resolve
31729.4 Potency
296.1 Weapon Damage
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hopewell Bracelet of Insight
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
239,063 Resistances
424 Combat Skills
1202.1 Crit Bonus
385 Resolve
29082.9 Potency
24.2 Haste
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Modified Power
Adds the following to an item:
465,575 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Bloodbound Rune: Timed Attacks
Adds the following to an item:
Type:
Red Adornment
Slots:
Shoulders, Ear, Wrist
Level
125
Effects:
Timed Attacks
When Equipped:
• Increases Crit Bonus of caster by 58.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Ritualist's Terraformed Chausses
FABLED
3,642 Primary Attributes
6,355 Stamina
176,077 Power
280,184 Health
1456.7 Crit Bonus
415 Resolve
36884 Potency
2,285,285 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
627
Level
125
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Effluvient Scaling Cliffs Necklace
FABLED
3,110 Primary Attributes
5,412 Stamina
152,338 Power
242,409 Health
483 Combat Skills
1244.1 Crit Bonus
420 Resolve
32.3 AE Auto
445 Crit Chance
31729.4 Potency
Infused Stats:
Slots
Neck
Level
125
Adornment Slots:
White, Red, Blue, Green
HEIRLOOM ATTUNEABLE
Hopewell Dirk of Insight
3,536 Primary Attributes
6,280 Stamina
157,212 Power
250,165 Health
505.9 Crit Chance
34215.3 Potency
385 Resolve
28.5 Haste
1,414 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
2640 - 3,960
(1649.81 Rating)
Delay
4.0 seconds
Level
125
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Adornment Slots:
White, Red, Red, Blue, Cyan
NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Increased Criticals
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Abysmal Sea Rune: Anguish
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,316 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Elemental Rending
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 cold damage on target.
• Inflicts 3,895 heat damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE LORE
Abysmal Sea Rune: Mystery
Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
125
Effects:
Mystery
When Equipped:
• Increases Fervor of caster by 100.0.
• Increases Fervor Overcap of caster by 60.0.
NO-VALUE NO-TRADE
Ensorcelled Dreadfell Rune of Zeal
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Zeal
When Equipped:
• Increases Melee Multiplier of caster by 1.60.
• Increases Crit Bonus of caster by 41.1.
• Increases Weapon Damage Overcap of caster by 26.3.
This character has 1,470,802,771 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 58,832,136 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,484,342. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 219,505 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,542,739 whatsits.
This character resists Noxious damage in the amount of 1,590,328 whatsits.
This character resists Arcane damage in the amount of 1,542,677 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 5190.5263157895
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3671.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 17,947,938, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 38.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 49.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 52.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 89.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.