EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 30.2.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 25.2.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Ragebourne Adornment of Modified Power
FABLED
Adds the following to an item:
58,786 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
219,751 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
NO-VALUE NO-TRADE
Unhatched Raptor Egg
FABLED
1,151 Primary Attributes
2,570 Stamina
78,904 Power
135,939 Health
678.1 Crit Bonus
195 Resolve
437.1 Crit Chance
9495.2 Potency
92.9 Haste
48.3 Reuse Speed
1345.8 DPS
96,42319284 Ability Mod
Infused Stats:
Slots
Charm
Level
120
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 16.8.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP REFORGED
Ragebourne Adornment of Modified Power
FABLED
Adds the following to an item:
58,786 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Blissful Thought
LEGENDARY
Adds the following to an item:
219,751 Ability Mod
Type:
Red Adornment
Slots:
Neck, Charm
Level
120
NO-VALUE NO-TRADE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
Gains experience as Shard of Peculiar Allies are infused into the item. Each Planar Level increases the base Ability Modifier, Potency, and Crit Bonus by 10%. You may only wear a single Ethereal Greater Relic.
FABLED, ETHEREAL GREATER RELIC
PRESTIGE
1,162 Primary Attributes
1,359 Stamina
83,835 Power
140,325 Health
315 Combat Skills
368.5 Crit Bonus
200 Resolve
4.5 Ability Doublecast
232.2 Crit Chance
7372.9 Potency
920.8 DPS
50,74931299 Ability Mod
Infused Stats:
Deity:
+448 sta
+18,105.7 Abil Mod
1,050.0% Potency
131.5% Crit Bonus
Slots
Cloak
Level
120
Effects:
Shadows Bound
When Equipped:
• Shadows Bound gains power once the owner has completed the Reign of Shadows achievement.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,472 Primary Attributes
2,013 Stamina
60,721 Power
103,081 Health
133.1 DPS
439 Crit Chance
2894.9 Potency
42.7 Mitigation Increase
200 Resolve
7715.3% Reuse Speed
34.2 Strikethrough
115 Overcap Crit Bonus
Infused Stats:
Deity:
+935 sta
1,050.0% Potency
3.6% Crit Bonus
Physical:
+790 sta
195.3% Potency
Dagger
One-Handed Piercing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• On avoiding an attack this spell has a 50% chance to cast Evasive Moves on caster. Lasts for 10.0 seconds.
• Increases Crit Bonus of caster by 150.0.
• Increases Crit Bonus Overcap of caster by 300.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Vindicator's Rune of Greater Mysteries
CELESTIAL, Mystery
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary, Wrist, Ranged, Waist, Cloak
Level
110
Effects:
Celestial Mystery
Applies Celestial Mystery when Equipped.
• Increases Fervor of caster by 80.0.
• Increases Fervor Overcap of caster by 20.0.
HEIRLOOM NO-VALUE
One Handed Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
256 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
110
NO-VALUE NO-TRADE
Shadowcaster's Satchel of Force
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,472 Primary Attributes
2,013 Stamina
60,721 Power
103,081 Health
133.1 DPS
439 Crit Chance
2894.9 Potency
200 Resolve
77 Reuse Speed
228.7 Multi Attack
115 Overcap Crit Bonus
9,5528235 Ability Mod
Infused Stats:
Deity:
+885 sta
1,050.0% Potency
3.6% Crit Bonus
+5,943.5 Abil Mod
Thrown Weapon
Ranged
Damage
1933 - 2,900
(604.16 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,292 mental damage on target encounter instantly and every second.
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,472 Primary Attributes
2,013 Stamina
60,721 Power
103,081 Health
439 Crit Chance
2894.9 Potency
42.7 Mitigation Increase
200 Resolve
150.230% Haste
42.7 Block Chance
48 Hate Gain
115 Overcap Crit Bonus
Infused Stats:
Deity:
+812 sta
1,050.0% Potency
4.4% Crit Bonus
Physical:
+724 sta
Mace
One-Handed Crushing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
120
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
This character has 388,429,801 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 15,537,857 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,311,438. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 93,021 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,038,089 whatsits.
This character resists Noxious damage in the amount of 1,038,149 whatsits.
This character resists Arcane damage in the amount of 1,089,854 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 358.4
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3476.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,944,664, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 96.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 221.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
115.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 3.4 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
325 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 1.5 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 6.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.