EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Exarch's Robe of the Dead
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
8 Multi Attack
Infused Stats:
Cloth Armor (Chest)
Mitigation
184
Level
80
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of Solidified Hate
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
7 Haste
Infused Stats:
Slots
Cloak
Level
80
Effects:
Pernicious Precision
Applies Pernicious Precision when Activated. Lasts for 30.0 seconds.
• Increases Crit Chance of caster by 25.0.
• This effect can be toggled off.
• Cannot be modified except by direct means
• The casting time of Pernicious Precision is 0.5 seconds and the reuse time of the spell is 3 minutes
• Requires 112 Power to cast and 90 Power every 2.0 seconds.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dread Essence
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
1
Duration
45 minutes
Effects:
Increases STA of target by 4.1. Increases AGI of target by 4.1. Increases INT of target by 4.1. Increases STR of target by 4.1. Increases WIS of target by 4.1. Increases All Attributes of target by 0.5%. Increases Potency of target by 1.0. Increases Max Health of target by 3.0%. Increases Power Regen of target by 16.0.
NO-VALUE
Hoop of Vampiric Celerity
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Ear
Level
80
Effects:
Blood Nourishment
When Equipped:
• On a healing spell cast this spell may cast Blood Nourishment on target of spell cast. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 1,520 points of all damage
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
385 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
66
HEIRLOOM NO-VALUE
Loops of the Undying
FABLED
56 Primary Attributes
56 Stamina
400 Resistances
22 Combat Skills
1.2 Crit Bonus
3.3 Crit Chance
5.2 Potency
3.3 Reuse Speed
152 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Mages
Effects:
Runic Recovery IV
When Equipped:
• Reduces reuse time of beneficial spells by 4 percent.
Enthralling Recovery V
When Equipped:
• Reduces reuse time of Subjugation-based spells by 5 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blistered Strand Slippers
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.3 Max Health
6.2 Multi Attack
Infused Stats:
Cloth Armor (Feet)
Mitigation
181
Level
77
All Mages
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Trout Oshizushi
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases STR and STA of target by 7.8. Increases Health Regen of target by 102.5.
Armshroud of Sannik
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
166
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Flayed Magmadin Tongue Gloves
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
168
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Demon Summoner's Headguard
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
166
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Solidified Soul Circlet of the Void
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gruuper's Bangle of Incineration
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cinder-Proof Leggings
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
8 Multi Attack
137 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
180
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Crocodile Tooth Trophy
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP
Radiating Gem of Prowess
TREASURED
Adds the following to an item:
10 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Mirage Star
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Illusionist
Effects:
Rapid Strikes
When Equipped:
• Changes Rapidity IV to a group buff and adds 10% double attack.
Soothing Mind
When Equipped:
• On a hostile spell cast this spell has a 12% chance to cast Soothing Mind on the group. Lasts for 15.0 seconds.
• On any combat or spell hit this spell will cast Soothing Mind on the group. Lasts for 15.0 seconds.
• Increases power of target by 360.
• Grants a total of 1 trigger of the spell.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Personae Mastery
When Equipped:
• Increases the max health of the illusionist's Personae Reflection VII by 25%
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Gnomish Tome of Inventions
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Bitter Miasma
When Equipped:
• On a hostile spell hit this spell may cast Bitter Miasma on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 600.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Solidified Elemental Circlet of the Void
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
7 Max Health
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Moth Dusted Cuff
FABLED
55 Primary Attributes
55 Stamina
1,000 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Runic Recovery V
When Equipped:
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Words of the Dread Exarch
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
8 Multi Attack
137 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Asphyxiating Sorcery
Applies Asphyxiating Sorcery when Activated. Lasts for 30.0 seconds.
• Increases the chance of all procs by 25 percent.
• If under level 90
• The casting time of Asphyxiating Sorcery is 0.5 seconds and the reuse time of the spell is 3 minutes
This character has 32,080 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,402 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,024. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,332 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18,924 whatsits.
This character resists Noxious damage in the amount of 22,419 whatsits.
This character resists Arcane damage in the amount of 22,277 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 91% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,890, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 6.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 6.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 71.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 11.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.