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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 17.6.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
From the Darkness
LEGENDARY
380 Primary Attributes
730 Stamina
30 Crit Bonus
3 Resolve
27.6 DPS
42.2 Crit Chance
33 Potency
17.1 Flurry
15 Reuse Speed
15,005 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,050,194 instantly and every 2 seconds thereafter
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Tranquil Telarin Robe
HANDCRAFTED
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
35.2 Potency
51.4 Reuse Speed
5,154 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
587
Level
95
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE
Cape of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
0.8 Ability Doublecast
58.3 Crit Chance
32.3 Potency
14.7 Reuse Speed
Infused Stats:
Deity:
+4 sta
0.3% Potency
0.6% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Umami Cocktail
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Earrings of the Dearly Departed
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
95
Effects:
Indiscriminate Counter
When Equipped:
• Applies Indiscriminate Counter. Lasts for 10.0 seconds.
• Inflicts 137,200 slashing damage on targets in Area of Effect.
• Gives caster an extra 3.0% mitigation to their worn armor.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Gilded Hoop of Glowing Runes
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
8.9 Casting Speed
21.6 Potency
18 Haste
1,591 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Nizari Denizen's Cloth Shoes
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
57.6 Potency
169 Haste
7.4 Weapon Damage
6,745 Ability Mod
Infused Stats:
Deity:
+3 sta
1.0% Potency
0.8% Crit Bonus
+39.0 Abil Mod
Cloth Armor (Feet)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Mycelium-Wrapped Trout
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Lucent Aggressor's Cuffs
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
2 Resolve
49 Potency
15.1 Max Health
41.5 Casting Speed
3,305 Ability Mod
Infused Stats:
Deity:
+4 sta
0.6% Potency
1.0% Crit Bonus
+15.1 Abil Mod
Cloth Armor (Forearms)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Nizari Denizen's Cloth Gloves
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
57.6 Potency
84.5 Haste
42.4 Casting Speed
67.5 Reuse Speed
Infused Stats:
Deity:
+2 sta
0.6% Potency
0.6% Crit Bonus
Cloth Armor (Hands)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Simple Nizari Cloth Hood
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
57.6 Potency
15.5 Max Health
10.5 AE Auto
10.3 Mitigation Increase
Infused Stats:
Deity:
+65 sta
1.0% Potency
0.9% Crit Bonus
Cloth Armor (Head)
Mitigation
624
Level
100
All Mages
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Death-Toucher's Band
FABLED
403 Stamina
259 Primary Attributes
10,148 Resistances
55 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
95
Effects:
Spectral Protection
When Equipped:
• On any combat or spell hit this spell may cast Spectral Protection on target of attack. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 137,200 mental damage on target.
• Increases Mitigation of caster vs physical damage by 1,034.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Intrepid Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
6.6 Casting Speed
4.2 Spell Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Mages
Effects:
Crush Armor III
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,197.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Cloth Legs of Ill-Seen Glory
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
2 Resolve
56.5 Potency
18.9 Max Health
51.6 Casting Speed
4,136 Ability Mod
Infused Stats:
Deity:
+10 sta
0.5% Potency
0.2% Crit Bonus
+45.1 Abil Mod
Cloth Armor (Legs)
Mitigation
626
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Silvered Chain of the Tailor
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
27.6 DPS
42.2 Crit Chance
21.6 Potency
3.4 Mitigation Increase
14 Block Chance
7.5 Reuse Speed
15.6 Weapon Damage
5,684 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Stinger's Lethal Needle
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32 Potency
29 Haste
2,332 Ability Mod
Infused Stats:
Deity:
+10 sta
0.7% Potency
0.3% Crit Bonus
+24.7 Abil Mod
Dagger
One-Handed Piercing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Blood Howl
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
106.7 Crit Chance
19.2 Potency
21.3 Reuse Speed
2,136 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
250 - 1,418
(208.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Intrepid Ring
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
4.2 Spell Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Mages
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Intrepid Bracelet
LEGENDARY
204 Stamina
204 Primary Attributes
5,273 Resistances
17.7 Potency
17.1 Crit Bonus
6.6 Casting Speed
4.2 Spell Reuse Speed
1,000 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Mages
Effects:
Aspect of the Dragon III
When Equipped:
• On any combat or spell hit this spell may cast Aspect of the Dragon III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 112,560 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Viletooth's Tongue
LEGENDARY
491 Primary Attributes
1,123 Stamina
29 Crit Bonus
3 Resolve
174.6 Crit Chance
33.4 Potency
29.6 Haste
18.2 Casting Speed
3,750 Ability Mod
Infused Stats:
Deity:
+12 sta
0.3% Potency
1.4% Crit Bonus
+26.1 Abil Mod
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 1,333,692 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 53,734 health per tick while out-of-combat.
This character has a Maximum Power pool of 112,304. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,973 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 71,588 whatsits.
This character resists Noxious damage in the amount of 70,184 whatsits.
This character resists Arcane damage in the amount of 70,584 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 784.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 119,736, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 100.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
156.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.30675 seconds, a 77.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
167 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 18.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 26.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.