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Applies Spikes II when Activated. Lasts for 24.0 seconds.
• Slows target by 55.0%.
• Inflicts 125, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 125, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes II is 1 minute 30 seconds
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
General's Undaunted Jerkin
LEGENDARY
417 Primary Attributes
1,021 Stamina
42.6 Crit Bonus
38.9 Casting Speed
42.6 Potency
14.3 Max Health
Infused Stats:
Leather Armor (Chest)
Mitigation
703
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Blue
HEIRLOOM NO-VALUE
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Phantom Ryathian Cloak
HANDCRAFTED
350 Stamina
215 Primary Attributes
38.1 Crit Chance
31.1 Potency
Infused Stats:
Slots
Cloak
Level
98
Adornment Slots:
White, Purple
Incandescent Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
NO-VALUE
Strong Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Tranquil Cadmium Stud
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
96
Effects:
Overwhelming Assault II
When Equipped:
• When inflicting more than 5% of the target's maximum health in damage, the target will lose 1,210 to all mitigation for 20 seconds
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Tranquil Tourmaline Earring
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
12.5 Casting Speed
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
96
Effects:
Building Retribution
When Equipped:
• When damaged this spell will cast Building Retribution on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 15,525-62,100 magic damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
General's Undaunted Leather Boots
LEGENDARY
298 Primary Attributes
610 Stamina
25.5 Crit Bonus
25.5 Potency
8.6 Max Health
37.3 Reuse Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
656
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Blue
HEIRLOOM NO-VALUE
Incandescent Adornment of Haste (Lesser)
HANDCRAFTED
Adds the following to an item:
10 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
NO-VALUE
Giant Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
• When damaged with a melee weapon this spell will cast Divine Spikes II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 cold damage on target.
• Decreases Potency of target by 9.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Ancestral Essence of Ferocity
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+15 agi +16 sta
+0.2% Mitigation Increase +5% Damage Per Second +0.7% Potency +0.6% Crit Bonus +0.2% Max Health
Progress to Next Level:
33
75.57%
NO-VALUE
Phantom Cadmium Bangle
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Psychotic Bloodbath II
When Equipped:
• On a death blow this spell will cast Pyschotic Bloodbath II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 20 per increment
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Blue, Cyan
HEIRLOOM NO-VALUE
Incandescent Adornment of Raw Power (Lesser)
HANDCRAFTED
Adds the following to an item:
3.8 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Phantom Cadmium Band
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
98
Effects:
Bloodspattered Glory II
When Equipped:
• On a death blow this spell will cast Bloodspattered Glory II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 8 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Gemmed Essence of Thievery
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+18 agi +18 sta
+4% Damage Per Second +0.7% Potency +1% Crit Bonus +2% Attack Speed +0.1% Weapon Damage Bonus +61 Ability Modifier
Progress to Next Level:
33
79.07%
NO-VALUE
Phantom Tourmaline Bracelet
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
98
Effects:
Empowering Kills III
When Equipped:
• On a death blow this spell will cast Empowering Kills III on caster. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 7,570.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Endurance (Lesser)
HANDCRAFTED
Adds the following to an item:
57 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
96
NO-VALUE
General's Buckler of the Deathwatch
FABLED
356 Primary Attributes
704 Stamina
21.4 Crit Bonus
23.711.8% Casting Speed
118.8 Crit Chance
21.4 Potency
4.7 Ability Recovery Speed
2,379 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,459
Level
100
All Priests
Adornment Slots:
White, Blue, Cyan
HEIRLOOM NO-VALUE REFORGED
Incandescent Adornment of Raw Power (Lesser)
HANDCRAFTED
Adds the following to an item:
3.8 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
General's Undaunted Mantle
LEGENDARY
298 Primary Attributes
611 Stamina
25.6 Crit Bonus
25.6 Potency
8.6 Max Health
93.4 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
656
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Blue
HEIRLOOM NO-VALUE
Incandescent Adornment of Heightened Power (Lesser)
This character has 864,395 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 34,835 health per tick while out-of-combat.
This character has a Maximum Power pool of 83,137. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,650 power per tick while out-of-combat.
This character runs 100% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 108,272 whatsits.
This character resists Noxious damage in the amount of 108,572 whatsits.
This character resists Arcane damage in the amount of 106,300 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 783.49514563107
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 596.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32,258, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 99.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
9.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2585 seconds, a 96.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 15.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.