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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 163.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued roughspun hex doll
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Charm
Level
12
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 163.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Glorified Tunic of Momentum
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
131
Level
30
Channeler, Fury, Warden
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White
ATTUNEABLE
Invigorated Medium's Mantle
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Cloak
Level
20
Adornment Slots:
White
ATTUNEABLE
Weak Evervictorious Rum
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
30 minutes
Effects:
Increases STA and WIS of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing heal and ward amount by 2%.
Fashioned Opaline Elemental Stud
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
ATTUNEABLE
Fashioned Opaline Elemental Stud
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
ATTUNEABLE
Woven Etched Boots
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Small Panther Stew
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
30 minutes
Effects:
Increases STA and WIS of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing heal and ward amount by 2%.
Glorified Bracers of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
84
Level
20
Channeler, Fury, Warden
Effects:
Divine Conservation
When Equipped:
• Reduces the power cost of beneficial spells by 5%.
Adornment Slots:
White
ATTUNEABLE
Woven Etched Gloves
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Woven Etched Skullcap
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Fashioned Jasper Ring
MASTERCRAFTED
14 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
22
Adornment Slots:
White, Green
REFINED
Fashioned Opaline Bracelet
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Woven Etched Pants
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
109
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Fashioned Broadcloth Scarf
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Dire Mace of Communion
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Mace
One-Handed Crushing
Damage
11 - 62
(18.16 Rating)
Delay
4.0 seconds
Level
20
All Fighters, All Mages, All Priests, Beastlord
Effects:
Shielding Ripple II
When Equipped:
• On a critical healing spell cast this spell may cast Shielding Ripple II on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 150 points of all damage
• Heals target for 64 - 71 instantly and every 2 seconds.
This character has 3,094 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 208 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,660. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 162 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,543 whatsits.
This character resists Noxious damage in the amount of 1,527 whatsits.
This character resists Arcane damage in the amount of 852 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2300
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.