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Applies Whispers from Beyond when Activated. Lasts for 20.0 seconds.
• Increases Potency of target by 120.0.
• If priest
• Increases Crit Bonus of target by 120.0.
• If priest
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Whispers from Beyond is 1 minute 20 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Vial of Ironblood
LEGENDARY
372 Primary Attributes
715 Stamina
30 Crit Bonus
2 Resolve
13.5 DPS
41.3 Crit Chance
32.3 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+6 sta
0.4% Potency
0.1% Crit Bonus
+30.1 Abil Mod
Slots
Charm
Level
100
Effects:
Grace of Quellious
Applies Grace of Quellious when Activated.
• Only 1 Grace of Quellious may be active at a time
• Heals targets within 35m for 75,000 health every 4s
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Grace of Quellious is 1.0 second and the reuse time of the spell is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Argent Aggressor's Tunic
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
56.5 Potency
18.9 Max Health
2 Resolve
206.3 Haste
103.1 Multi Attack
Infused Stats:
Deity:
+4 sta
0.9% Potency
0.7% Crit Bonus
Leather Armor (Chest)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Valorous Cloak
LEGENDARY
55 Stamina
55 Primary Attributes
2.9 Crit Chance
5.2 Potency
0.8 Crit Bonus
7.4 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Sanguine Blanc
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Bronze Stud of the Obscene
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
All Priests
Effects:
Frontline Healing IV
When Equipped:
• On a melee hit this spell may cast Frontline Healing IV on target. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Increases the value of heals and wards by 14% per increment. Increments up to 5 times, if at 1 increment.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
The Dark Gift
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
8.7 Casting Speed
22.9 Potency
17.6 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+4 sta
0.8% Potency
0.8% Crit Bonus
+18.3 Abil Mod
Slots
Ear
Level
100
All Priests
Effects:
Skirting the Edge
When Equipped:
• Increases the priest's Potency by 84%-167%. The value increases based on the group member with the lowest current health.
• If priest
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Invigorated Leather Boots of Tor
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
118 DPS
57.6 Potency
3 Resolve
67.5 Reuse Speed
7.4 Weapon Damage
Infused Stats:
Deity:
+8 sta
1.0% Potency
0.9% Crit Bonus
Leather Armor (Feet)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Allu'thoa Pepper Puffer
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Invigorated Warsmith's Toughened Armwraps
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
58.9 DPS
57.6 Potency
15.5 Max Health
3 Resolve
10.3 Mitigation Increase
Infused Stats:
Deity:
+8 sta
0.4% Potency
0.8% Crit Bonus
Leather Armor (Forearms)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Greater Scourge Leather Handguards
FABLED
534 Primary Attributes
1,695 Stamina
91.1 Crit Bonus
100.6 Potency
15.9 Max Health
5 Resolve
88.7 Haste
11.1 Mitigation Increase
Infused Stats:
Deity:
+44 sta
1.0% Potency
0.3% Crit Bonus
Leather Armor (Hands)
Mitigation
701
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Invigorated Krakatus Leather Hood
FABLED
534 Primary Attributes
1,695 Stamina
79.3 Crit Bonus
45.7 Casting Speed
87.5 Potency
5 Resolve
177.4 Haste
7.4 Weapon Damage
Infused Stats:
Deity:
+2 sta
0.3% Potency
0.3% Crit Bonus
Leather Armor (Head)
Mitigation
750
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Charnel Ring
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Infused Stats:
Deity:
+9 sta
0.4% Potency
0.7% Crit Bonus
Slots
Finger
Level
100
Effects:
Countermoves
When Equipped:
• On any combat or spell hit this spell may cast Countermoves on the raid. Lasts for 5.0 seconds. Triggers about 0.6 times per minute.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• When any damage is received this spell will cast Countermoves on the raid. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Tarnished Chain of Darkened Recesses
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
98
Effects:
Riftblade IV
When Equipped:
• On any combat or spell hit this spell may cast Riftblade IV on target of attack. Triggers about 3.0 times per minute.
• Inflicts 334,400 crushing damage on targets in Area of Effect.
• Does not apply to the target it triggered on
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Argent Aggressor's Leggings
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
145 DPS
12.9 AE Auto
56.5 Potency
18.9 Max Health
2 Resolve
Infused Stats:
Deity:
+3 sta
0.5% Potency
0.4% Crit Bonus
Leather Armor (Legs)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Submerged Strand
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
23.1 DPS
42.2 Crit Chance
21.6 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Deity:
+4 sta
0.9% Potency
0.2% Crit Bonus
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
This character has 1,553,007 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 62,506 health per tick while out-of-combat.
This character has a Maximum Power pool of 104,958. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,584 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 165,283 whatsits.
This character resists Noxious damage in the amount of 165,583 whatsits.
This character resists Arcane damage in the amount of 163,210 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 726.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,530, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 20.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
23.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4125 seconds, a 35% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
632 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 56.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 23.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.