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• On any combat or spell hit this spell may cast Act of Survival on target of attack. Triggers about 1.6 times per minute.
• Inflicts 239 magic damage on target.
• Heals caster for 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Ritual of Return
Upon this parchment are scribed powerful runes designed to return a summoned creature back to its place of origin.
TREASURED
Infused Stats:
Casting
2 seconds
Recast
4 seconds
Level
80
Effects:
Ritual of Return
Applies Ritual of Return when Activated.
• This ritual returns a summoned creature back to its place of origin.
LORE NO-VALUE
Umbral Ash Hauberk
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
2.6 Casting Speed
3.1 Crit Chance
5 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
425
Level
80
Defiler, Mystic
Effects:
Greater Ancestral Barrier
When Equipped:
• On a healing spell cast this spell may cast Greater Ancestral Barrier on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 750 points of all damage
• Replenishes 150 points of absorption every 5 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cloak of the Underfoot
LEGENDARY
Infused Stats:
Slots
Cloak
Level
67
Effects:
Round on Brell
Applies Round on Brell when Activated.
• Once a day, Brell may be called upon to treat his disciples to a round of spirits... to raise their spirits!
• The casting time of Round on Brell is 3.0 seconds and the reuse time of the spell is 1 hour 12 minutes
Constitution of Stone
When Equipped:
• On a hostile spell cast this spell may cast Constitution of Stone on caster. Triggers about 1.0 times per minute.
• Heals caster for 350.
• Cannot be modified except by direct means
• When a combat art is used this spell has a 5% chance to cast Constitution of Stone on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 350.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE
Lapsang Lager
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and WIS of target by 15.4. Increases Power Regen of target by 135.0.
Grand Banshee Hoop
FABLED
62 Primary Attributes
75 Stamina
837 Resistances
5 Casting Speed
6 Crit Chance
175 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Priests
Effects:
Baleful Countenance
When Equipped:
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Warding Spirit's Boots
FABLED
35 Primary Attributes
7 Crit Chance
2 Potency
50 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
394
Level
80
Defiler
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Benevolent Alacrity IV
When Equipped:
• Reduces cast time of beneficial spells by 4 percent.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lapsang Marinated Palmfruit Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Warding Spirit's Wristguards
FABLED
45 Primary Attributes
2 Potency
50 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
394
Level
80
Defiler
Effects:
Runic Absorption
When Equipped:
• On a healing spell cast this spell may cast Runic Absorption on target of spell cast. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• Must not be in an Expansion: Destiny of Velious zone
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Warding Spirit's Handguards
FABLED
35 Stamina
5 Casting Speed
5 Crit Chance
50 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
394
Level
80
Defiler
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Warding Spirit's Helm
FABLED
25 Stamina
45 Primary Attributes
2 Crit Bonus
5 Crit Chance
50 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
394
Level
80
Defiler
Effects:
Runic Recovery V
When Equipped:
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Blessing of the Prince
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Innoruuk's Child
When Equipped:
• On a healing spell cast this spell may cast Innoruuk's Child on target of spell cast. Triggers about 1.0 times per minute.
• Summon 1 Innoruuk's Child
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Umbral Ash Leggings
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
6.7 Max Health
7.8 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
425
Level
80
Defiler, Mystic
Effects:
Uncontrolled Healing
When Equipped:
• On a healing spell cast this spell may cast Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 214.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
• On a damage spell hit this spell may cast Uncontrolled Healing on the group. Triggers about 2.0 times per minute.
• Heals group members for 214.
• This effect may trigger off each target of an AE heal.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Sapphire Gemmed Necklace
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Neck
Level
80
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Dream Scorcher
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Spear
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Defiler
Effects:
Tribal Spirit
When Equipped:
• On a beneficial spell cast this spell has a 12% chance to cast Tribal Spirit on the group. Lasts for 12.0 seconds.
• Reduces elemental, noxious and arcane damage done to group members (AE) by 5%.
• Improves the value of healing and ward spells by 8%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Nightmares
Applies Nightmares when Activated. Lasts for 24.0 seconds.
• Inflicts 785 - 960 disease damage on target encounter instantly and every 4 seconds.
• Heals group members (AE) for 654 - 800 instantly and every 4 seconds.
• The casting time of Nightmares is 2.0 seconds and the reuse time of the spell is 1 minute
Healing Shroud
When Equipped:
• Adds additional healing to Ancient Shroud VII and Carrion Warding VI.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Banshee Hoop
FABLED
50 Primary Attributes
35 Stamina
440 Resistances
8 Combat Skills
75 Ability Mod
Infused Stats:
Slots
Finger, Ear
Level
80
All Priests
Effects:
Baleful Countenance
When Equipped:
• Cannot be modified except by direct means
Benevolent Alacrity V
When Equipped:
• Reduces cast time of beneficial spells by 5 percent.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Shifting Buckler
FABLED
42 Primary Attributes
33 Stamina
10 Combat Skills
3 Crit Bonus
3 Crit Chance
75 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
486
Level
80
All Priests
Effects:
Purge Pain
When Equipped:
• When damaged this spell has a 5% chance to cast Purge Pain on caster.
This character has 10,671 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 648 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,855. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 569 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,717 whatsits.
This character resists Noxious damage in the amount of 4,660 whatsits.
This character resists Arcane damage in the amount of 6,550 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 45% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 45% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,050, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 42.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.