December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vial of Bolgin's Brew
LEGENDARY
333 Stamina
214 Primary Attributes
3.9 AE Auto
38 Crit Chance
24 Potency
6 Mitigation Increase
24 Crit Bonus
Infused Stats:
Slots
Charm
Level
95
Effects:
When Equipped:
• Increases Crit Bonus of caster by 27.5.
• Cannot be modified except by direct means
I need heals!
Applies I need heals! when Activated. Lasts for 12.0 seconds.
• Increases the group's potency of heals and wards by 100%.
• Suspends the passive effect for 30 seconds
• Cannot be modified except by direct means
• The reuse time of I need heals! is 30.0 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
spotted leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When damaged with a melee weapon this spell will cast Feedback on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 13,425 - 14,838 slashing damage on target encounter.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Tranquil Spirit
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Spirit Stone Stats:
+6 agi +6 sta
Progress to Next Level:
6
82.91%
NO-VALUE
Fabled Golden Searing Bracelet
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
95
Effects:
Retaliation
When Equipped:
• When damaged with a melee weapon this spell will cast Retaliation on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 26,720 - 29,532 slashing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Ring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Unphased
When Equipped:
• On any combat or spell hit this spell will cast Unphased on target. Lasts for 18.0 seconds.
• Increases Mitigation of caster vs physical damage by 545, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• If under 25% Health
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Glimpse of Eternity
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Spirit Stone Stats:
+6 agi +6 sta
Progress to Next Level:
6
82.91%
NO-VALUE
Wristlet of Time's Aegis
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
95
Effects:
Stunning Sturdiness
When Equipped:
• When taking damage, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tower of Dragonstone
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
6.4 AE Auto
103.2 Crit Chance
18.6 Potency
20 Block Chance
51.6 Multi Attack
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,986
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Gehein Soul-Touched Vambraces
FABLED
179 Primary Attributes
184 Stamina
10.5 Crit Bonus
21 Potency
12 Mitigation Increase
39.2 Multi Attack
Infused Stats:
Plate Armor (Shoulders)
Mitigation
715
Level
95
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow, White, Yellow
HEIRLOOM
Rune: Lesser Block Chance
LEGENDARY
Adds the following to an item:
5 Block Chance
Type:
Yellow Adornment
Slots:
Shoulders
Level
80
HEIRLOOM NO-VALUE
Rune: Block Chance
FABLED
Adds the following to an item:
7 Block Chance
Type:
Yellow Adornment
Slots:
Shoulders
Level
90
HEIRLOOM NO-VALUE
Girdle of Diakan Fortitude
FABLED
110 Primary Attributes
110 Stamina
34 Combat Skills
6.8 Crit Bonus
29.6 DPS
7.8 Crit Chance
11.2 Potency
7.8 Block Chance
19.2 Multi Attack
Infused Stats:
Slots
Waist
Level
92
All Fighters, All Scouts
Effects:
Major Serrated Subterfuge
When Equipped:
• This effect will not stack with itself.
• On any combat or spell hit this spell may cast Major Serrated Subterfuge on caster. Lasts for 8.0 seconds. Triggers about 2.2 times per minute.
• When damaged this spell will cast Major Serrated Subterfuge on target's attacker.
This character has 318,857 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 12,776 health per tick while out-of-combat.
This character has a Maximum Power pool of 62,518. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,618 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 62,781 whatsits.
This character resists Noxious damage in the amount of 65,619 whatsits.
This character resists Arcane damage in the amount of 62,931 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 548.89380530973
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 446.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,152, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 45.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 75% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
52 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2975 seconds, a 81% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 68.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.