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Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 380,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM INFUSED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
30
Argent Aggressor's Tunic
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
56.5 Potency
18.9 Max Health
2 Resolve
206.3 Haste
103.1 Multi Attack
Infused Stats:
Deity:
+6 sta
0.6% Potency
0.3% Crit Bonus
Leather Armor (Chest)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Plated Cloak of Ill-Seen Glory
LEGENDARY
372 Primary Attributes
715 Stamina
424 Combat Skills
20.2 Crit Bonus
2 Resolve
58.3 Crit Chance
32.3 Potency
7 Mitigation Increase
18.2 Flurry
7 Block Chance
Infused Stats:
Deity:
+6 sta
0.9% Potency
0.3% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Sulfur Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Blazing Earstud
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
35.2 Haste
19.4 Multi Attack
Infused Stats:
Deity:
+10 sta
0.9% Potency
0.7% Crit Bonus
Slots
Ear
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
HEIRLOOM INFUSED
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Earring of Swift Stings
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
22.9 Potency
14.7 Reuse Speed
779 Ability Mod
Infused Stats:
Deity:
+5 sta
1.0% Potency
0.8% Crit Bonus
+3.4 Abil Mod
Slots
Ear
Level
100
Effects:
Uplifting Blows
When Equipped:
• Increases Flurry of Caster by 18.8.
Adornment Slots:
White
HEIRLOOM INFUSED
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Argent Obstructer's Footwraps
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
15.1 Max Health
2 Resolve
10 Block Chance
3,305 Ability Mod
Infused Stats:
Deity:
+1 sta
0.9% Potency
1.0% Crit Bonus
+45.6 Abil Mod
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
96
HEIRLOOM NO-VALUE
Handama Wrapped Fillet
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Argent Spellweaver's Cuffs
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
116 DPS
10.3 AE Auto
49 Potency
15.1 Max Health
2 Resolve
Infused Stats:
Deity:
+4 sta
0.7% Potency
0.2% Crit Bonus
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Spiked Leather of Ill-Seen Valor
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
49 Potency
2 Resolve
165.6 Haste
7.3 Weapon Damage
6,610 Ability Mod
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.6% Crit Bonus
+18.4 Abil Mod
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Electrified Adornment of Aggressiveness
TREASURED
Adds the following to an item:
9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Argent Obstructer's Headwrap
LEGENDARY
475 Primary Attributes
1,582 Stamina
44.4 Crit Bonus
10.3 AE Auto
49 Potency
15.1 Max Health
2 Resolve
10 Block Chance
Infused Stats:
Deity:
+6 sta
0.4% Potency
0.4% Crit Bonus
Leather Armor (Head)
Mitigation
626
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
University of Andelfoof Ring
An ancient ring of gnomish design, bearing the sigil of a mysterious school of study known as the University of Andelfoof, from the long-lost city of Klick'Anon.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
5.7 Casting Speed
872.5 Potency
9.3 Block Chance
42.1 Haste
Infused Stats:
Deity:
+82 sta
1.1% Potency
3.9% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+401 agi +256 sta
+70% Damage Per Second +9.1% Potency +9.1% Crit Bonus +14.5% Weapon Damage Bonus
Progress to Next Level:
24
89.57%
NO-VALUE
Slag Band
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+8 sta
0.7% Potency
0.4% Crit Bonus
Slots
Wrist
Level
100
Effects:
Confidence
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 10. This effect increases to 22 if they have 2 or more grouped allies within 10 meters of them.
Adornment Slots:
White
HEIRLOOM INFUSED
Electrified Adornment of Aggressiveness
TREASURED
Adds the following to an item:
9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Argent Aggressor's Leggings
LEGENDARY
556 Primary Attributes
1,982 Stamina
55.8 Crit Bonus
145 DPS
12.9 AE Auto
56.5 Potency
18.9 Max Health
2 Resolve
Infused Stats:
Deity:
+9 sta
0.8% Potency
0.4% Crit Bonus
Leather Armor (Legs)
Mitigation
670
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
NO-VALUE
Crystallized Cosgrove Pendant
An ancient pendant, holding a shard of crystallized cosgrove, on a very long, delicate chain.
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
20.2 Crit Bonus
7 Resolve
14.6 DPS
53.7 Crit Chance
29.6 Potency
38.3 Haste
1,702 Ability Mod
Infused Stats:
Deity:
+60 sta
2.2% Potency
2.4% Crit Bonus
+135.2 Abil Mod
Bonus:
+33 sta
3.8% Potency
3.8% Crit Bonus
+191.7 Abil Mod
Slots
Neck
Level
100
Effects:
Uplifting Fury
When Equipped:
• Increases Flurry of Caster by 25.2.
Adornment Slots:
White, Green
NO-TRADE INFUSED
Incandescent Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19.3 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
96
HEIRLOOM NO-VALUE
Behemoth's Rage Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
7.3 Strikethrough
8.6 Potency
7 Max Health
8.6 Crit Bonus
2.9 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+401 agi +256 sta
+0.4% Ability Doublecast +2.9% Mitigation Increase +10.1% Potency +8.6% Crit Bonus +7.4% Max Health +7.3% Strikethrough +3,680 Ability Modifier
Progress to Next Level:
24
89.57%
NO-VALUE
Heavy Staff of Ill-Seen Glory
LEGENDARY
962 Primary Attributes
2,200 Stamina
56.8 Crit Bonus
4 Resolve
88.6 DPS
342.2 Crit Chance
65.4 Potency
13.5 Mitigation Increase
13.5 Block Chance
24.6 Reuse Speed
Infused Stats:
Deity:
+7 sta
0.7% Potency
0.2% Crit Bonus
Staff
Two-Handed Crushing
Damage
308 - 1,744
(341.96 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Blood-Red Pouch
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
3.7 AE Auto
171.1 Crit Chance
32.7 Potency
58 Haste
2,332 Ability Mod
Infused Stats:
Deity:
+9 sta
0.6% Potency
0.6% Crit Bonus
+46.2 Abil Mod
Thrown Weapon
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Silvered Ring of the Keeper
LEGENDARY
372 Primary Attributes
715 Stamina
27,090 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+9 sta
0.9% Potency
0.5% Crit Bonus
+34.1 Abil Mod
Slots
Finger
Level
100
Effects:
Overwhelming Advantage
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 15 for every enemy who is engaged with the wearer, up to 108 maximum
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Ancient's Mantle Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
252 Stamina
397 Primary Attributes
60 DPS
8.6 Potency
8.6 Crit Bonus
14 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+401 agi +256 sta
+70% Damage Per Second +9.1% Potency +9.1% Crit Bonus +14.5% Weapon Damage Bonus
This character has 2,609,252 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 104,756 health per tick while out-of-combat.
This character has a Maximum Power pool of 147,078. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,269 power per tick while out-of-combat.
This character runs 61% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 193,580 whatsits.
This character resists Noxious damage in the amount of 193,630 whatsits.
This character resists Arcane damage in the amount of 196,668 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 121.3
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1065.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 73,526, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 27%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 63.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 92.612% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
560 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 80.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 8.67% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.