EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, andm ore. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Lesson of Protection on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases the target's effectiveness of worn armor vs physical damage by 13%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Saita's Glowing Jewel
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Charm
Level
80
All Priests
Effects:
Amazing Presence
Applies Amazing Presence when Activated. Lasts for 15.0 seconds.
• On a healing spell cast this spell will cast Amazing Presence on target of spell cast.
• Dispels 93 levels of any hostile effects on target
• Cannot be modified except by direct means
• This item may not be used in a PvP zone.
• The reuse time of Amazing Presence is 5 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Lavaworn Breastplate of Chaotic Energy
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
142 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
619
Level
80
Inquisitor, Templar
Effects:
Greater Salubrious Aura
When Equipped:
• On a healing spell cast this spell may cast Greater Salubrious Aura on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Greater Reflexive Restoration on target. This effect normalizes based off of a three second triggering event.
• Heals caster for 498.
• Grants a total of 3 triggers of the spell.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Grungy Cloak of the Everliving
LEGENDARY
57 Stamina
57 Primary Attributes
12.9 DPS
3.2 Crit Chance
5.6 Potency
1.2 Crit Bonus
8.1 Multi Attack
Infused Stats:
Slots
Cloak
Level
86
Adornment Slots:
White, Turquoise
NO-TRADE
Succulent Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 13.2. Increases Power Regen of target by 120.0.
Circle of Necrosis
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
1.2 AE Auto
2.6 Crit Chance
3.9 Potency
6 Haste
Infused Stats:
Slots
Ear
Level
80
Effects:
Tireless Sinew
When Equipped:
• On a melee hit this spell may cast Tireless Sinew on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Reduces all physical damage done to caster by 200.
• Increases Multi Attack of caster by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Lilioze's Tranquil Earring
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Bastion of Light Sabatons
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Plate Armor (Feet)
Mitigation
567
Level
80
Templar
Effects:
Runic Recovery V
When Equipped:
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Gritty Spurs
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Feet
Level
70
NO-VALUE
Mountain Giant Meat Pie Floater
Guaranteed to be 100% mostly meat, floating in a rich brown gravy-like substance.
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases Max Power of target by 90.0. Increases Health Regen of target by 221.3.
This character has 44,962 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,031 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,534. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 676 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,896 whatsits.
This character resists Noxious damage in the amount of 11,609 whatsits.
This character resists Arcane damage in the amount of 12,484 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1175.0980392157
This character has a 61% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 61% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 518, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 23.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.