December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Panacea I on target of spell cast. Triggers about 2.0 times per minute.
• Dispels 135 levels of any hostile effects on target
• Heals target for 5,434 - 6,006.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Harbinger's Immortal Hauberk
FABLED
141 Stamina
141 Primary Attributes
9.4 Casting Speed
8.2 Potency
16.5 Crit Bonus
15.4 Haste
15.4 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
505
Level
91
Defiler, Mystic
Adornment Slots:
White, Blue, White
LORE NO-TRADE NO-VALUE
Vicar's Immortal Shawl
LEGENDARY
97 Stamina
97 Primary Attributes
6.6 Casting Speed
15.8 Crit Chance
5.8 Potency
5.8 Crit Bonus
7.1 Haste
5 Multi Attack
6.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Iced Pomegranate Ambrosia
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
85
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 21.5. Increases Power Regen of target by 142.8.
Stud of Feasting
FABLED
88 Primary Attributes
88 Stamina
540 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vicar's Immortal Earring
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
6.6 Casting Speed
5.8 Potency
5.8 Crit Bonus
9.8 Multi Attack
2.6 Reuse Speed
94 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Vicar's Immortal Boots
LEGENDARY
97 Primary Attributes
97 Stamina
5.6 Crit Bonus
7 Casting Speed
5.6 Potency
10.7 Multi Attack
5.6 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
409
Level
90
Defiler, Mystic
Adornment Slots:
White
NO-TRADE NO-VALUE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Vicar's Immortal Wristguard
LEGENDARY
97 Stamina
97 Primary Attributes
8 Casting Speed
5.6 Potency
5.6 Crit Bonus
9.7 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
409
Level
90
Defiler, Mystic
Adornment Slots:
White
NO-TRADE NO-VALUE
Vicar's Immortal Manchette
LEGENDARY
97 Primary Attributes
97 Stamina
5.6 Crit Bonus
12.5 DPS
5.6 Potency
3.3 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
409
Level
90
Defiler, Mystic
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
NO-TRADE NO-VALUE
Vicar's Immortal Coif
LEGENDARY
97 Primary Attributes
97 Stamina
5.6 Crit Bonus
13.9 DPS
8.4 Casting Speed
5.6 Potency
4.4 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
409
Level
90
Defiler, Mystic
Adornment Slots:
White
NO-TRADE NO-VALUE
Vicar's Immortal Circlet
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
6.6 DPS
5.8 Potency
5.8 Crit Bonus
13.2 Haste
5.3 Reuse Speed
172 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Chilled Brace of the Dockmaster
LEGENDARY
82 Stamina
82 Primary Attributes
564 Resistances
20.3 DPS
4.2 Casting Speed
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vicar's Immortal Chausses
LEGENDARY
98 Stamina
98 Primary Attributes
3.8 Casting Speed
5.7 Potency
11.4 Crit Bonus
12.2 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
439
Level
90
Defiler, Mystic
Adornment Slots:
White
NO-TRADE NO-VALUE
Necklace of Veiled Deformity
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
23.4 DPS
6.1 Crit Chance
9 Potency
14.3 Haste
6.1 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM ATTUNEABLE
Mace of Witherstone
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
12.9 Casting Speed
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
Effects:
Steady Pulse II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Steady Pulse II on target of spell cast. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 1,866 - 2,062 instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vicar's Immortal Caduceus
LEGENDARY
97 Stamina
97 Primary Attributes
3.3 Casting Speed
31.5 Crit Chance
5.8 Potency
5.8 Crit Bonus
14.8 Multi Attack
2.6 Reuse Speed
141 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
181 - 1,027
(150.96 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Band of Rallosian Passions
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vicar's Immortal Bracelet
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
6.6 Casting Speed
5.8 Potency
5.8 Crit Bonus
1.1 Haste
5.3 Reuse Speed
136 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Vicar's Immortal Ward
LEGENDARY
97 Stamina
97 Primary Attributes
14 Combat Skills
5.3 Casting Speed
31.5 Crit Chance
5.8 Potency
5.8 Crit Bonus
12 Multi Attack
2.6 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
511
Level
90
All Priests
Adornment Slots:
White
NO-TRADE NO-VALUE
Vicar's Immortal Spaulders
LEGENDARY
98 Stamina
98 Primary Attributes
30.5 DPS
11.4 Potency
5.7 Crit Bonus
6.1 Reuse Speed
10.7 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
409
Level
90
Defiler, Mystic
Adornment Slots:
White
NO-TRADE NO-VALUE
Woven Rime Giant Beard Wrap
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Waist
Level
90
All Priests
Adornment Slots:
White, Black, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Foundations of Stone
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Foundations of Stone
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Foundations of Stone on target of spell cast. Lasts for 15.0 seconds. Triggers about 2.2 times per minute.
• Increases Mitigation of target vs all damage by 1,260.
• This effect can be stacked by multiple casters.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 35,347 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,624 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,232. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,497 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 30,231 whatsits.
This character resists Noxious damage in the amount of 28,652 whatsits.
This character resists Arcane damage in the amount of 26,985 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1135.2941176471
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 114.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,160, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 61.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 80.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.