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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
18
Challenger's Brutallic Chain Vest
FABLED
69 Primary Attributes
60 Stamina
13.4 Crit Bonus
5 Potency
4 Multi Attack
40 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
481
Level
90
All Scouts, Defiler, Mystic
Effects:
Fatal Lifetap III
When Equipped:
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,598 - 2,398 poison damage on target
• Heals caster for 1,065 - 1,597
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Blue
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Hooded Gazerra Cloak
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Seahorse Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and INT of target by 15.4. Increases Power Regen of target by 135.0.
Agile Poisoned Earring
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Reflective Earring
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Brutallic Sabatons
FABLED
60 Stamina
67 Primary Attributes
2.9 Crit Bonus
4 Crit Chance
1.8 DPS
Infused Stats:
Chain Armor (Feet)
Mitigation
444
Level
90
All Scouts, Defiler, Mystic
Effects:
Poison Proficiency IV
When Equipped:
• Increases poison trigger chance by 4.0%.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
Brutallic Chain Armguards
FABLED
60 Stamina
69 Primary Attributes
4 Combat Skills
2.9 Crit Bonus
4 Crit Chance
Infused Stats:
Chain Armor (Forearms)
Mitigation
444
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Brutallic Plated Gloves
FABLED
57 Stamina
65 Primary Attributes
2.9 Crit Bonus
6 Crit Chance
1.8 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
444
Level
90
All Scouts, Defiler, Mystic
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Brutallic Chain Crown
FABLED
67 Primary Attributes
57 Stamina
4 Combat Skills
2.9 Crit Bonus
8 Crit Chance
2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
444
Level
90
All Scouts, Defiler, Mystic
Effects:
Soulsteal
When Equipped:
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 113
• Increases power of caster by 75
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Shifting Band
FABLED
46 Primary Attributes
33 Stamina
600 Resistances
3.2 Crit Chance
3 Multi Attack
75 Ability Mod
Infused Stats:
Slots
Finger, Ear
Level
80
All Fighters, All Scouts
Effects:
Averted Eyes
When Equipped:
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Bangle of the Construct
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Challenger's Brutallic Chain Leggings
FABLED
69 Primary Attributes
65 Stamina
13.4 Crit Bonus
8 Crit Chance
5 Potency
60 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
481
Level
90
All Scouts, Defiler, Mystic
Effects:
Fatal Lifetap II
When Equipped:
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,225 - 1,838 poison damage on target
• Heals caster for 816 - 1,224
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Blue
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
War-Maw Collar
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Ranger's Blade of Hardened Lava
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
89 - 503
(98.7 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Eagle's Talon
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Bow
Ranged
Damage
302 - 907
(151.2 Rating)
Delay
8.0 seconds
Range
0 - 40 meters
Level
80
Ranger
Effects:
Point Blank Shot
When Equipped:
• Increases Melee Multiplier of caster by 0.20.
Eagle Strike
When Equipped:
• Improves the combat art damage of the ranger by 10%.
Talon Strike
When Equipped:
• On a ranged hit this spell may cast Talon Strike on target of attack. Lasts for 10.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 410 - 616 slashing damage on target.
• Gives caster a 60.0% chance to not use ammunition on an attack.
• Adds normalized combat art damage based on 20% of your current agility.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Shadowbreeze Ring
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Quartermaster's Clasp
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Wrist
Level
79
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Parting Silk
FABLED
35 Stamina
58 Primary Attributes
3 Multi Attack
3 Crit Chance
Infused Stats:
Sword
One-Handed Slashing
Damage
66 - 372
(109.44 Rating)
Delay
4.0 seconds
Level
80
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Pursuing Strike
When Equipped:
• On a hit this spell may cast Pursuing Strike on target of attack. Lasts for 4.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 299 - 365 poison damage on target.
• Caster is immune to slow effects.
• Makes caster immune to Root effects
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Discord's Brutallic Chain Shoulderguards
FABLED
64 Primary Attributes
60 Stamina
3 Combat Skills
2.2 Crit Bonus
8 Potency
4 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
444
Level
90
All Scouts, Defiler, Mystic
Effects:
Sparkling Shield
When Equipped:
• When damaged this spell has a 6% chance to cast Sparkling Shield on caster. Lasts for 20.0 seconds.
• Wards target against 1,000 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Admiral's Chain
FABLED
33 Stamina
53 Primary Attributes
5 Multi Attack
3.2 Crit Chance
4 Crit Bonus
Infused Stats:
Slots
Neck, Waist
Level
80
All Fighters, All Scouts
Effects:
Combat Expertise
When Equipped:
• On a hit this spell may cast Combat Expertise on target of attack. Lasts for 25.0 seconds. Triggers about 2.0 times per minute.
• Interrupts target
• Increases Crit Chance of caster by 25.0.
• Increases your Combat Art Damage by 100.
• This effect will not stack with Greater Combat Expertise.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 60.0 seconds.
This character has 43,502 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,062 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,461. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 773 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 17,055 whatsits.
This character resists Noxious damage in the amount of 18,402 whatsits.
This character resists Arcane damage in the amount of 17,728 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 8.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 434, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 14.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 44.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 3.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.