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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
18
Corselet of Divine Equilibrium
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
3.9 Casting Speed
4.8 Crit Chance
7.2 Potency
10.4 Max Health
4.8 Block Chance
Infused Stats:
Leather Armor (Chest)
Mitigation
426
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Quakecaller's Cloak
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.8 Ability Doublecast
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spiced Caynar Nut Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STR of target by 15.4. Increases Power Regen of target by 135.0.
Flattened Earstud of Crushing
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Undeniable Malice
When Equipped:
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Kendis
FABLED
72 Primary Attributes
72 Stamina
1,349 Resistances
26 Combat Skills
1.6 Crit Bonus
4.6 Crit Chance
7 Potency
4.9 Flurry
10.7 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sandals of Might and Mind
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
10.2 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
390
Level
90
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Palmfruit and Cherry Chutney
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases AGI and STR of target by 15.4. Increases Health Regen of target by 221.3.
Gruengach Vambraces
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
3.6 Casting Speed
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
390
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow
LORE ATTUNEABLE
Gauntlets of Ravaging Winds
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
10 Max Health
Infused Stats:
Leather Armor (Hands)
Mitigation
397
Level
90
All Scouts, Bruiser, Monk
Effects:
Undeniable Malice II
When Equipped:
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 3,640
• Inflicts 1,192 mental damage on target.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 3,640
• Inflicts 1,192 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rune Scraped Turban
FABLED
72 Primary Attributes
72 Stamina
1.6 Crit Bonus
4.6 Crit Chance
7 Potency
10 Max Health
7.3 Mitigation Increase
Infused Stats:
Leather Armor (Head)
Mitigation
397
Level
90
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pressed Kaborite Ring
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
3.6 Casting Speed
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Captain's Moldering Flesh Cord
FABLED
54 Primary Attributes
54 Stamina
960 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
7 Haste
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Commander's Strategic Leggings
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
9.5 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
418
Level
90
All Scouts, Bruiser, Monk
Effects:
Scornful Presence II
When Equipped:
• On any combat or spell hit this spell may cast Scornful Presence on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Increases Hate Gain of caster by 10.0.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Scornful Presence on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Hate Gain of caster by 10.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Parmare Choker of Avoidance
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Defender's Cestus
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Fists
One-Handed Crushing
Damage
65 - 367
(107.89 Rating)
Delay
4.0 seconds
Level
85
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Boomerang Bandolier
FABLED
36 Stamina
48 Primary Attributes
3 Multi Attack
3 DPS
Infused Stats:
Thrown Weapon
Ranged
Damage
137 - 410
(136.8 Rating)
Delay
4.0 seconds
Range
2 - 25 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Boomerang
Applies Boomerang when Activated. Lasts for 20.0 seconds.
• Increases Melee Weapon Range of caster by 100.0%.
• The reuse time of Boomerang is 6 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ring of Cruelty
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
4.7 Flurry
11 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of the Plague
LEGENDARY
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
10.8 Strikethrough
4.2 Crit Chance
6.6 Potency
197 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Effects:
Stonewill
When Equipped:
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shoulderguards of Remembrance
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
9.5 Max Health
Infused Stats:
Leather Armor (Shoulders)
Mitigation
390
Level
90
All Scouts, Bruiser, Monk
Effects:
Solid Reflexes
When Equipped:
• On any combat or spell hit this spell may cast Solid Reflexes on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
This character has 90,659 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,948 health per tick while out-of-combat.
This character has a Maximum Power pool of 22,916. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,072 power per tick while out-of-combat.
This character runs 43% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,929 whatsits.
This character resists Noxious damage in the amount of 4,956 whatsits.
This character resists Arcane damage in the amount of 6,638 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 38.998410174881
This character has a 47% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 478, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.1452% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.