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Increases WIS and STA of target by 15.4. Increases Power Regen of target by 135.0.
Poisoned Mending Hoop
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Toxic Healing Earring
FABLED
74 Primary Attributes
74 Stamina
1,395 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
4.8 Crit Chance
7.2 Potency
11.2 Haste
12 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.0 times per minute.
• Heals group members (AE) for 580.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ancient Darkfeather Boots
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7 Potency
10.7 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
462
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Critical Aegis
When Equipped:
• On a healing spell cast this spell may cast Critical Aegis on caster. Lasts for 24.0 seconds. Triggers about 3.0 times per minute.
• Increases Max Health of group members by 500.0.
• Cannot be modified except by direct means
Shielding Presence II
When Equipped:
• On a healing spell cast this spell may cast Shielding Presence on target of spell cast. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases Block Chance of target by 7.0%.
• This effect can be stacked by multiple casters.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Octopus Steak with Seahorse Gravy
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Forearms of Worshipped Will
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
3.6 Casting Speed
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
462
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.0 times per minute.
• Heals group members (AE) for 580.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vatic Hand Wraps
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
11 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
453
Level
90
Defiler, Dirge, Mystic, Troubador
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Circlet of Forgotten Spirits
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
18.1 DPS
4.6 Crit Chance
7 Potency
4.6 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
462
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Runic Recovery V
When Equipped:
• Reduces reuse time of beneficial spells by 5 percent.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of Hurried Mending
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Finger
Level
90
Effects:
Flash of Intuition
When Equipped:
• On a healing spell cast this spell may cast Flash of Intuition on caster. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 10%.
• Dispelled when target casts a heal spell
• Cannot be modified except by direct means
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Unquenchable
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enduring Spirit Chain Legs of the Plague
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
3.9 Casting Speed
4.8 Crit Chance
7.2 Potency
4.8 Reuse Speed
12 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
494
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Ancient Invigoration II
When Equipped:
• On a healing spell cast this spell may cast Ancient Invigoration on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Wards target against 2,400 points of all damage
• Replenishes 500 points of absorption every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Penda's Signet of Parmare
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
4.7 Flurry
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kendis' Signet of Parmare
FABLED
70 Primary Attributes
70 Stamina
511 Resistances
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
4.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lava Forged Manacle
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
79
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Gleaming Shawl of Ulteran Conquerors
FABLED
72 Primary Attributes
72 Stamina
26 Combat Skills
1.6 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7 Potency
11.5 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
397
Level
90
Defiler, Dirge, Mystic, Troubador
Effects:
Runic Deflection
When Equipped:
• On a healing spell cast this spell may cast Runic Deflection on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
This character has 44,789 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,013 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,446. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 793 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,390 whatsits.
This character resists Noxious damage in the amount of 14,877 whatsits.
This character resists Arcane damage in the amount of 13,718 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 81% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 81% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,078, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 67.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 7.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.