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Applies Last Stand III when Activated. Lasts for 5.0 seconds.
• Reduces all damage done to caster by 85%.
• Consumes 70% of the caster's current health
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Last Stand III is 3 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Malice of Lanys
MASTERCRAFTED FABLED
717 Stamina
370 Primary Attributes
3.9 AE Auto
38 Crit Chance
30 Potency
6 Mitigation Increase
30 Crit Bonus
Infused Stats:
Slots
Charm
Level
100
Effects:
Circle of Intimidation
Applies Circle of Intimidation when Activated. Lasts for 8.0 seconds.
• Applies Circle of Intimidation.
• Increases threat priority of targets in Area of Effect by 3 positions
• Increases Threat to targets in Area of Effect by 31,929 - 38,883
• Reduces all damage done to caster by 40%.
• Shares a reuse with Warforce and Sacred Knight
• Cannot be modified except by direct means
• The casting time of Circle of Intimidation is 0.25 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Cloak of Unspoken Evil
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
51.8 Crit Chance
11.7 Potency
15.5 Flurry
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Endurance
When Equipped:
• Increases STA of caster by 150.0.
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Faceted Bornite Hoop
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
4.2 Casting Speed
20.6 Potency
6.6 Block Chance
33.7 Haste
Infused Stats:
Slots
Ear
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Mitigating Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Abyssal Vanguard Leather Boots
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
13.5 Max Health
1 Resolve
9.6 Block Chance
2,979 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
617
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Stygian Leather Cuffs
FABLED
534 Primary Attributes
1,695 Stamina
59.2 Crit Bonus
61.9 DPS
65.5 Potency
15.4 Max Health
5 Resolve
11.1 Mitigation Increase
Infused Stats:
Deity:
+4 sta
0.8% Potency
0.6% Crit Bonus
Leather Armor (Forearms)
Mitigation
750
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Abyssal Vanguard Leather Gloves
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
13.5 Max Health
1 Resolve
9.6 Block Chance
79.4 Haste
Infused Stats:
Leather Armor (Hands)
Mitigation
617
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Abyssal Vanguard Leather Headband
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
9.8 AE Auto
44.1 Potency
13.5 Max Health
1 Resolve
9.6 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
617
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Kyrus' Furious Ring
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
5 Casting Speed
28.2 Potency
8.2 Block Chance
38 Haste
Infused Stats:
Deity:
+9 sta
1.0% Potency
0.7% Crit Bonus
Slots
Finger
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Venomous Amplifier
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
7.4 Mitigation Increase
7.8 Reuse Speed
Infused Stats:
Deity:
+58 sta
1.4% Potency
3.0% Crit Bonus
Slots
Wrist
Level
100
Effects:
Amplifying Stamina
When Equipped:
• Increases the wearer's Potency by 25%-96.3% and Stamina by 270-983. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Stygian Leather Legwraps
FABLED
625 Primary Attributes
2,125 Stamina
74.4 Crit Bonus
28.4 Casting Speed
75.5 Potency
19.8 Max Health
5 Resolve
13.8 Block Chance
Infused Stats:
Deity:
+5 sta
0.1% Potency
0.2% Crit Bonus
Leather Armor (Legs)
Mitigation
804
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Malignant Torque
FABLED
683 Stamina
336 Primary Attributes
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
100
Effects:
Power of Malice
When Equipped:
• Increases the wearer's Potency by 50. If the wearer is the top of an enemy's hatelist, the value is increased to 80.
• Increases the wearer's health by 20,000. If the wearer is the top of an enemy's hatelist, the value is increased to 32,000.
Adornment Slots:
White, Green
HEIRLOOM
Bulwark of Malice
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+192 agi +167 sta
+5.5% Potency +5.5% Crit Bonus
Progress to Next Level:
18
23.16%
NO-VALUE
Stygien Fist
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
4.3 AE Auto
183.3 Crit Chance
36.4 Potency
14.8 Block Chance
62.1 Haste
Infused Stats:
Deity:
+8 sta
0.2% Potency
0.6% Crit Bonus
Fists
One-Handed Crushing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Deceptive Discretion
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Deceptive Discretion
When Equipped:
• Increases in-combat movement speed of caster by 22.0%.
• Increases Crit Chance of caster by 22.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Satchel of Underfoot Splinters
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
19.5 Casting Speed
183.3 Crit Chance
36.4 Potency
31 Haste
3,940 Ability Mod
Infused Stats:
Deity:
+9 sta
1.0% Potency
0.5% Crit Bonus
+32.4 Abil Mod
Thrown Weapon
Ranged
Damage
433 - 2,455
(320.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Neural Lash
When Equipped:
• On any combat or spell hit this spell may cast Neural Lash on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 divine damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Gossamer Deflection
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Fighters
Effects:
Gossamer Deflection
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases taunt amount of target by 1,100.0.
• Prevents AOE (except when direct)
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Ring of the Tepid Destroyer
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
7.4 Mitigation Increase
7.8 Reuse Speed
Infused Stats:
Deity:
+5 sta
0.5% Potency
0.1% Crit Bonus
Slots
Finger
Level
100
Effects:
Prismatic Reaction
When Equipped:
• When a combat art is used this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
• On a spell cast this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Precipice Wrist of Fortitude
FABLED
683 Stamina
336 Primary Attributes
24,232 Resistances
71 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Fortitude Stand V
When Equipped:
• Applies Fortitude Stand V. Lasts for 10.0 seconds.
• Inflicts 721,600 slashing damage on target.
• Gives caster an extra 10.0% mitigation to their worn armor.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Alpha Hunters
FABLED
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
53.5 DPS
178 Crit Chance
34.7 Potency
14.2 Block Chance
13.4 Reuse Speed
Infused Stats:
Deity:
+6 sta
0.1% Potency
0.3% Crit Bonus
Fists
One-Handed Crushing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Stout
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Stout
When Equipped:
• Increases Max Health of caster by 18,000.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Abyssal Vanguard Leather Shoulder Pads
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
44.1 Potency
13.5 Max Health
1 Resolve
9.6 Block Chance
31.7 Reuse Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
617
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Tar Covered Cinch
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
96.3 Crit Chance
11.7 Potency
7.8 Mitigation Increase
7.8 Block Chance
Infused Stats:
Slots
Waist
Level
100
Adornment Slots:
White, Black, Purple
HEIRLOOM ATTUNEABLE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 3,134,893 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 125,822 health per tick while out-of-combat.
This character has a Maximum Power pool of 176,449. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,080 power per tick while out-of-combat.
This character runs 105% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 187,316 whatsits.
This character resists Noxious damage in the amount of 187,316 whatsits.
This character resists Arcane damage in the amount of 190,416 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 180.5
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1174.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 21,276, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 15%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 99.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 81.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
44 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 24.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 25.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.