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Applies March of the Combine when Activated. Lasts for 30.0 seconds.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 10%.
• Cannot be modified except by direct means
• The casting time of March of the Combine is 0.5 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, White
LORE NO-TRADE
Ethereal Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
88
NO-VALUE
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
8 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
80
Spirit Stone Stats:
+35 agi +30 sta
+2% Potency +1% Crit Bonus
7
0%
NO-VALUE
Ethereal Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
88
NO-VALUE
Fabled Brace of Radiant Scales
LEGENDARY
317 Stamina
204 Primary Attributes
10,148 Resistances
43 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
6 Block Chance
Infused Stats:
Slots
Wrist
Level
95
Effects:
Spines II
When Equipped:
• When damaged with a melee weapon this spell will cast Spines II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 24,374 - 26,939 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• Increases the wearer's Ability Modifier by 1,200 and Ability Casting Speed by 6% for every enemy who is engaged with the wearer, up to 4,800 Ability Modifier and 24% Ability Casting Speed maximum
Adornment Slots:
White, White, Green
LORE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Shard of the Endless Tempest
This will grow in power as you take damage!
LEGENDARY
Adds the following to an item:
31 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+45 agi +50 sta
+0.7% Mitigation Increase +0.6% Potency +0.8% Crit Bonus +0.8% Max Health
Progress to Next Level:
21
42.33%
NO-VALUE
Loyalist's Vesspyrian Maul
LEGENDARY
519 Primary Attributes
733 Stamina
33.3 Crit Bonus
21.6 Casting Speed
173.2 Crit Chance
33.3 Potency
86.5 Haste
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
176 - 999
(195.92 Rating)
Delay
6.0 seconds
Level
95
All Fighters, All Priests
Adornment Slots:
White, White, Purple, White, Purple
HEIRLOOM NO-VALUE
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Shatterarrow
LEGENDARY
160 Stamina
160 Primary Attributes
11.2 Strikethrough
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
30.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM
Frozen Adornment of Increased Criticals
TREASURED
Adds the following to an item:
1.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
85
NO-VALUE NO-TRADE
Illumination I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Illumination I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Illumination I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 120.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Illumination I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 120.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Bakrishal's Signet
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
10.1 Potency
4 Mitigation Increase
10.1 Crit Bonus
78.9 Haste
139 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
LORE-EQUIP NO-TRADE
Ethereal Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
88
NO-VALUE
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +27 sta
+0.7% Mitigation Increase +1.2% Potency +1.2% Crit Bonus +0.6% Max Health +1.4% Hate Gain
50
0%
NO-VALUE
Ethereal Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
88
NO-VALUE
Fabled Blood Splattered Bindings
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Cerebral Destruction II
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 102,626 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 261.2.
This character has 327,200 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,471 health per tick while out-of-combat.
This character has a Maximum Power pool of 59,153. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,530 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 57,387 whatsits.
This character resists Noxious damage in the amount of 57,387 whatsits.
This character resists Arcane damage in the amount of 57,577 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 374.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 22,524, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 3.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 22.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
79.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
61 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 43.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 10.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.