December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Cold Stare when Activated. Lasts for 24.0 seconds.
• Inflicts 20 - 24 cold damage on target every 4 seconds.
• The casting time of Cold Stare is 3.0 seconds and the reuse time of the spell is 6.0 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tae Ew Prophet Robe
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
90
Level
40
Adornment Slots:
White
LORE ATTUNEABLE
Halfling Medium's Veil
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Cloak
Level
30
Adornment Slots:
White
ATTUNEABLE
Strong Chaos Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing damaging spell amount by 2%.
Hooked Eyeball Earring
FABLED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE ATTUNEABLE
Stud of the Golden Dragon
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Tranquil Ruckas Slippers
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Cloth Armor (Feet)
Mitigation
46
Level
22
Adornment Slots:
White
ATTUNEABLE
Giant Seasoned Fruit Basket
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 61.6. Increases Health Regen of target by 221.3. Increases outgoing damaging spell amount by 1.5%.
Solusek Technician's Sleeves
LEGENDARY
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Cloth Armor (Forearms)
Mitigation
84
Level
40
Adornment Slots:
White
LORE ATTUNEABLE
Mitts of the Orclord
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Hands)
Mitigation
63
Level
30
Adornment Slots:
White
ATTUNEABLE
Cap of the Orclord
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Head)
Mitigation
63
Level
30
Adornment Slots:
White
ATTUNEABLE
Odrisian Forged Signet
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Primeval Ironbolt Bracelet
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Tranquil Cloth Pantaloons
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Legs)
Mitigation
72
Level
32
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 66 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Poison Soaked Pendant
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
LORE ATTUNEABLE
Kobold Bone Dagger
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Soultaking Wand
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
48 - 271
(39.89 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
40
All Mages, All Priests
Adornment Slots:
White
ATTUNEABLE
Lucid Band of Havoc
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Effects:
Arcane Vulnerability II
When Equipped:
• On a critical combat hit this spell may cast Arcane Vulnerability II on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 220.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Arcane Vulnerability II on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 220.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Cog-Stamped Researcher's Armband
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Deathfist Emblazoned Tankard
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
40
Adornment Slots:
White
LORE ATTUNEABLE
Dwarven Summoning Shawl
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
63
Level
30
Effects:
Summon Stormguard
Applies Summon Stormguard when Activated. Lasts for 30.0 seconds.
• Summons a limited pet to aid the caster
• The casting time of Summon Stormguard is 2.0 seconds and the reuse time of the spell is 15 minutes
This character has 4,290 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 258 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,768. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 245 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,750 whatsits.
This character resists Noxious damage in the amount of 2,298 whatsits.
This character resists Arcane damage in the amount of 1,730 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 44, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 3%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.