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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Charm of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
40 Crit Bonus
9 Resolve
10.5 Casting Speed
53.7 Crit Chance
528 Potency
10.3 Flurry
38.3 Haste
30,762 Ability Mod
Infused Stats:
Deity:
+24 sta
0.9% Potency
0.7% Crit Bonus
+254.9 Abil Mod
Slots
Charm
Level
100
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.7.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
spotted leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
26
Sifu's Hydra Skin Gi
LEGENDARY
102 Primary Attributes
102 Stamina
6.1 Crit Bonus
6.9 Crit Chance
10.4 Potency
10.9 Mitigation Increase
16.2 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
406
Level
92
Bruiser, Monk
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Cover of Darkness
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
461 Combat Skills
70 Crit Bonus
11 Resolve
0.9 Ability Doublecast
68 Crit Chance
152.4 Potency
57.8 Flurry
17.5 Reuse Speed
Infused Stats:
Deity:
+36 sta
0.7% Potency
2.5% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Brewed Kombucha
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Boots of Ancient Alchemy
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
124.9 Potency
10.6 Mitigation Increase
7 Resolve
14.7 Max Health
3,400 Ability Mod
Infused Stats:
Deity:
+15 sta
2.5% Potency
1.6% Crit Bonus
+251.7 Abil Mod
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Salt Crusted Jerky
HANDCRAFTED
Infused Stats:
Slots
Food
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 200.6. Increases STA of target by 267.5. Target will Dodge 1.1% of incoming attacks. Increases Crit Chance of target by 50.2. Increases Health Regen of target by 345.6.
Egonz Slime Covered Forearms
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
59.3 DPS
124.9 Potency
14.7 Max Health
7 Resolve
10.6 Block Chance
Infused Stats:
Deity:
+52 sta
0.9% Potency
1.8% Crit Bonus
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Warden's Spiked Leather Gauntlets
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
124.9 Potency
7 Resolve
170 Haste
7 Weapon Damage
6,801 Ability Mod
Infused Stats:
Deity:
+33 sta
1.9% Potency
0.3% Crit Bonus
+312.0 Abil Mod
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Plumewit Helm of Force
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
134 Multi Attack
112.9 Reuse Speed
14 Overcap Crit Bonus
7,675 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
646
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Grave Robber's Band
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
30,024 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
29.4 DPS
10.8 Casting Speed
115.7 Potency
6.2 Mitigation Increase
8.6 Block Chance
10,459 Ability Mod
Infused Stats:
Deity:
+18 sta
0.3% Potency
0.7% Crit Bonus
+10.5 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSED
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+554 agi +363 sta
+1.7% Ability Doublecast +3% Mitigation Increase +72.4% Potency +14.1% Max Health +4.5% Flurry Chance +0.2% Fervor +23,300 Ability Modifier
Progress to Next Level:
11
48.99%
NO-VALUE
Bracelet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
79.8 Weapon Damage
Infused Stats:
Deity:
+27 sta
0.7% Potency
1.0% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Pegasusfeather Leggings
LEGENDARY
641 Primary Attributes
2,151 Stamina
3,000 Power
15,000 Health
151.1 Crit Bonus
29.5 Casting Speed
153 Potency
19.8 Max Health
9 Resolve
14.2 Block Chance
Infused Stats:
Deity:
+15 sta
2.0% Potency
2.4% Crit Bonus
Leather Armor (Legs)
Mitigation
717
Level
100
Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Queshaun's torque of Pestilent Vapors
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
38.4 Crit Bonus
7 Resolve
27.4 DPS
0.2 Ability Doublecast
9.7 Casting Speed
50.4 Crit Chance
286 Potency
7.2 Flurry
35.9 Haste
12,062 Ability Mod
Infused Stats:
Deity:
+40 sta
1.0% Potency
1.0% Crit Bonus
+242.1 Abil Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Battlestaff of Tol'Ren
LEGENDARY
1,122 Primary Attributes
2,400 Stamina
6,000 Power
10,000 Health
96.4 Crit Bonus
18 Resolve
112 DPS
373.8 Crit Chance
111.2 Potency
57.2 Reuse Speed
4,018 Ability Mod
Infused Stats:
Deity:
+52 sta
1.1% Potency
2.4% Crit Bonus
+245.4 Abil Mod
Staff
Two-Handed Crushing
Damage
479 - 1,436
(319 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,177 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Two Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
194.8 Potency
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
100
NO-VALUE NO-TRADE
Hammers of Warslik
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
15.3 Mitigation Increase
14.3 Reuse Speed
Infused Stats:
Deity:
+54 sta
0.4% Potency
0.5% Crit Bonus
Thrown Weapon
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
Berserker, Bruiser, Guardian, Monk
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,625 heat damage on target.
• Inflicts 3,625 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Sphere of Control
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
79,574 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
115.7 Potency
8.6 Mitigation Increase
20.3 Flurry
15 Weapon Damage
Infused Stats:
Deity:
+23 sta
2.0% Potency
2.5% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSED
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+554 agi +363 sta
+1.7% Ability Doublecast +3% Mitigation Increase +72.4% Potency +14.1% Max Health +4.5% Flurry Chance +0.2% Fervor +23,300 Ability Modifier
This character has 3,934,736 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 157,757 health per tick while out-of-combat.
This character has a Maximum Power pool of 230,850. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,710 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 155,498 whatsits.
This character resists Noxious damage in the amount of 155,398 whatsits.
This character resists Arcane damage in the amount of 157,848 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 54.7
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1091.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 386,994, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 175.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
53.784 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
200 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 17.1% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.