EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• The reuse time of Prayer to Tunare III is 1 minute
When Equipped:
• Heals caster for 10,690 health every 3 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Diamond Cut Fulcrum Stone
LEGENDARY
430 Stamina
212 Primary Attributes
7.8 Casting Speed
38 Crit Chance
25.5 Potency
25.5 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Charm
Level
96
Effects:
Dominant Stand
Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 150,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Ravener's Chain Hauberk of Many Foes
0/4 blue malice gem slots filled.
LEGENDARY
368 Primary Attributes
814 Stamina
37.6 Crit Bonus
96.1 DPS
17.2 AE Auto
12.1 Weapon Damage
Infused Stats:
Chain Armor (Chest)
Mitigation
760
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Gangel's Cloak of Resurrection
FABLED
376 Stamina
243 Primary Attributes
309 Combat Skills
6.4 AE Auto
43 Crit Chance
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Rivervale Mudslide
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Power Regen of target by 144.0.
NO-VALUE
The Pygmy's Respite
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Bauble of the Unkempt
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines III
When Equipped:
• When damaged with a melee weapon this spell will cast Spines III on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 31,050 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Windjammer Chain Boots
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.8 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Sweet and Sour Seahorse Roe Soup
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases AGI of target by 20.8. Increases Health Regen of target by 221.3.
Steady Phantom Chain Forearms
4/4 yellow malice gem slots filled.
LEGENDARY
377 Stamina
217 Primary Attributes
15.5 Crit Bonus
15.5 Potency
5.2 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
669
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Swabby's Chainlink Gauntlets
0/4 blue malice gem slots filled.
LEGENDARY
263 Primary Attributes
487 Stamina
22.5 Crit Bonus
57.6 DPS
82.4 Haste
7.2 Weapon Damage
Infused Stats:
Chain Armor (Hands)
Mitigation
709
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Prime Shaman's Chain Coif of Celerity
0/4 blue malice gem slots filled.
LEGENDARY
651 Stamina
316 Primary Attributes
30.1 Crit Bonus
30.1 Potency
54.9 Casting Speed
Infused Stats:
Chain Armor (Head)
Mitigation
709
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Miniaturized Temporal Decompiler
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
3.9 AE Auto
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Blessing of the Prime Healer III
When Equipped:
• When any damage is received this spell will cast Blessing of the Prime Healer III on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 1.0% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Ghorkaal Bone Wristlet
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
7.8 Casting Speed
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Crush Armor III
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor III on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,300.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Ravener's Chain Greaves of Primal Magma
0/4 blue malice gem slots filled.
LEGENDARY
315 Primary Attributes
727 Stamina
30 Crit Bonus
76.7 DPS
109.7 Multi Attack
9.7 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
760
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Malvonicus' Haste
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Tranquil Traverse
When Equipped:
• Increases Air Speed of caster by 50.0%.
• If any of the following are true:
• Must be in Phantom Sea.
• Must be in Tranquil Sea.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
The Dream Inducer
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
37.3 DPS
106.7 Crit Chance
19.2 Potency
53.3 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Damage Type: Cold
Delay
4.0 seconds
Level
95
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Silvered Bow of Racketeering
LEGENDARY
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
18.3 Reuse Speed
1,836 Ability Mod
Infused Stats:
Bow
Ranged
Damage
318 - 1,800
(235.28 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Ring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Unphased
When Equipped:
• On any combat or spell hit this spell will cast Unphased on target. Lasts for 18.0 seconds.
• Increases Mitigation of caster vs physical damage by 545, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• If under 25% Health
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Wristlet of Subterrestrial Triumphs
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
98
Effects:
Theer's Triumph II
When Equipped:
• On any combat or spell hit this spell may cast Theer's Triumph II on target of attack. Triggers about 3.0 times per minute.
• Inflicts 220,000 mental damage to the target. If the caster is in a group with 3 or more members, the damage is increased to 473,000
This character has 393,429 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 15,757 health per tick while out-of-combat.
This character has a Maximum Power pool of 65,650. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,646 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 94,234 whatsits.
This character resists Noxious damage in the amount of 94,479 whatsits.
This character resists Arcane damage in the amount of 94,185 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 416.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,178, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 88.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 78.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.39175 seconds, a 43.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
92 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 27.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.