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Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine fright imbued dragon's breath hex doll
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2 Mitigation Increase
1.3 Block Chance
3.4 Multi Attack
Infused Stats:
Slots
Charm
Level
62
Effects:
Hex of Fright
Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine boiled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
8
War Mantle of Rallos
LEGENDARY
Infused Stats:
Slots
Cloak
Level
67
Effects:
Bladed Fury
When Equipped:
• On a hit this spell may cast Bladed Fury on target of attack. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 251 slashing damage on target.
• Inflicts 81 slashing damage on target every 3 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE
Sarnshak Earring of Jade
LEGENDARY
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Ear
Level
69
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Ashen Forest Trackers
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
283
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
seasoned aviak sandwich
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
40 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Darkened Gauntlets
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Spirit-touched Bangle
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Shineless Chain Leggings
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
276
Level
62
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Necklace of Shadowy Strikes
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Slots
Neck
Level
67
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Shadow Axe
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Infused Stats:
One-Handed Slashing
Damage
108 - 325
(72.15 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Flickering Doom
When Equipped:
• On a combat hit this spell may cast Flickering Death on target of attack. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 135 - 250 divine damage on target.
• Inflicts 63 - 116 divine damage on target every 2 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Imbued Dragonhide Pouch
Used for easy access to thrown ammo when used in ranged combat.
MASTERCRAFTED
30 Stamina
30 Primary Attributes
12 Combat Skills
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.5 Flurry
Infused Stats:
Thrown Weapon
Ranged
Damage
49 - 147
(69.81 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
62
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Acrylia Band of Strength
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
62
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 21.5.
• Increases DPS of caster by 26.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
McCabe's Double-Dealing Armguards
Legendary ruler of Highhold Keep during the Age of Turmoil, Carson McCabe had to be quick of wit, tongue, and blade to be able to stay alive and profitable while operating in the center of old Antonica. This gear saw McCabe out of more than a few scraps.
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.
When you know that your time is close at hand maybe then you'll begin to understand..
This character has 6,574 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 523 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,178. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 333 power per tick while out-of-combat.
This character runs 40% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,840 whatsits.
This character resists Noxious damage in the amount of 2,159 whatsits.
This character resists Arcane damage in the amount of 2,197 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 18% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.