EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Eye of Decanus
LEGENDARY
82 Stamina
82 Primary Attributes
5.2 Crit Chance
8.2 Potency
11.3 Max Health
4.8 Crit Bonus
12.2 Haste
Infused Stats:
Slots
Charm
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
78
NO-VALUE
Rune: Overbearing Onslaught I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
80
Effects:
Overbearing Onslaught I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 10.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Withering Soul Chainlink Chestguard
LEGENDARY
100 Stamina
100 Primary Attributes
31 Combat Skills
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
15.7 Haste
16.5 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
439
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Ethereal Adornment of Damaging (Lesser)
HANDCRAFTED
Adds the following to an item:
4.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
86
NO-VALUE
Empowered Cloak of the Lucanic Scout
This cloak was presented to you by the Overlord himself for your outstanding service to the city of Freeport!
FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
NO-TRADE
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
Ambrosial Wine
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and AGI of target by 77.0. Increases Haste of target by 10.0. Increases Power Regen of target by 159.3.
Corrupted Satyr Horn Stud
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
6.3 Flurry
14.9 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Spectral Earring of Luminosity
LEGENDARY
102 Stamina
102 Primary Attributes
1,728 Resistances
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
6.9 Block Chance
381 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Chrono-Bound Chain Boots
FABLED
104 Primary Attributes
104 Stamina
32 Combat Skills
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
15.3 Max Health
17.5 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
467
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 99,964 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,247 health per tick while out-of-combat.
This character has a Maximum Power pool of 31,775. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,430 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 29,202 whatsits.
This character resists Noxious damage in the amount of 29,202 whatsits.
This character resists Arcane damage in the amount of 29,202 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 190.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 912, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 31% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 25% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
13 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 10.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 9.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.