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Applies Escape of the Djinn Master when Activated.
• Teleports the caster's group to the Shimmering Citadel
• The casting time of Escape of the Djinn Master is 30.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White
LORE NO-TRADE
Rizlona's Fiery Musicbox
TREASURED
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Slots
Charm
Level
55
Effects:
Al'Ismak Beni Djinn
Applies Al'Ismak Beni Djinn when Activated. Lasts for 1 minute.
• Inflicts 854 magic damage on target.
• Only a djinn can be harmed by the true name of the master.
• Roots target
• Only the Djinn Master can be held by his true name.
• Epic targets gain an immunity to Root effects of 3 minutes and duration is reduced to 20.0 seconds.
• The casting time of Al'Ismak Beni Djinn is 2.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
pristine strengthened leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Burrower's Vestments
LEGENDARY
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
5.6 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
261
Level
71
All Fighters, All Priests, All Scouts
Effects:
Hypnotic Defense
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Hypnotic Defense on target's attacker. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Mesmerizes target
• Dispelled when target takes damage
• Only affects targets level 98 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 90.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Cloak of Flames
LEGENDARY, Cloak of Flames
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Slots
Cloak
Level
65
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
The Overlord
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
60
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases WIS and STA of target by 9.4. Increases Power Regen of target by 90.0.
Kaladim Diamond
TREASURED
38 Primary Attributes
38 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Ivy-Shrouded Earring of Tunare
LEGENDARY
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Boots of the Renegade
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Infused Stats:
Leather Armor (Feet)
Mitigation
268
Level
70
Bruiser
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Denmother's Trail Mix
HANDCRAFTED
Infused Stats:
Slots
Food
Level
60
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases STR and STA of target by 9.4. Increases Health Regen of target by 127.5.
Soul Devourer Wristguards
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.9 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
231
Level
68
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bronze Embossed Leather Gloves
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Leather Armor (Hands)
Mitigation
243
Level
71
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Skullcap of the Renegade
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.7 Haste
Infused Stats:
Leather Armor (Head)
Mitigation
268
Level
70
Bruiser
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Threaded Steel Ring
LEGENDARY
45 Primary Attributes
45 Stamina
320 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
89 Ability Mod
Infused Stats:
Slots
Finger
Level
71
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Bandit Hunter's Wristguards
LEGENDARY
31 Primary Attributes
31 Stamina
442 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Pants of the Renegade
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.3 Block Chance
Infused Stats:
Leather Armor (Legs)
Mitigation
287
Level
70
Bruiser
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Mark of the Awakened Instinct
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.6 Flurry
Infused Stats:
Slots
Neck
Level
68
All Fighters, All Scouts
Effects:
Awakened Instinct
Applies Awakened Instinct when Equipped.
• Increases Crit Chance of caster by 2.0.
• Increases Combat Power Regen of caster by 5.0.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Bludgeon of the Overlord
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Hammer
One-Handed Crushing
Damage
89 - 165
(63.47 Rating)
Delay
4.0 seconds
Level
69
All Fighters, All Priests, Beastlord
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Imbued Dragonhide Bandolier
Used for easy access to thrown ammo when used in ranged combat.
MASTERCRAFTED
30 Stamina
30 Primary Attributes
12 Combat Skills
1.2 Casting Speed
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
49 - 147
(69.81 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
62
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On a combat hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.8 times per minute.
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bonedigger Ring of Excellence
TREASURED
45 Stamina
45 Primary Attributes
320 Resistances
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Slots
Finger
Level
71
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Nax's Bracelet of Icy Heat
LEGENDARY
38 Primary Attributes
38 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Closing Time
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Fists
One-Handed Crushing
Damage
48 - 274
(64.55 Rating)
Delay
5.0 seconds
Level
70
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Wu's Fighting Sleeves
This gear was worn by the legendary monk Wu, as he traveled the lands during his formative years of trials and learning. The clothing is said to carry within it a portion of the acquired power gained on the journey.
This character has 6,450 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 498 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,916. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 207 power per tick while out-of-combat.
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,552 whatsits.
This character resists Noxious damage in the amount of 1,256 whatsits.
This character resists Arcane damage in the amount of 773 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 183.36
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 40, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.