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• The casting time of Prismatic Ardor is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Charmed Rock
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2.4 Crit Chance
3.7 Potency
Infused Stats:
Slots
Charm
Level
79
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
pristine stonehide leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
14
Sandstorm Scalemail
LEGENDARY
45 Stamina
45 Primary Attributes
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
355
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Cloak of Flames
LEGENDARY, Cloak of Flames
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Infused Stats:
Slots
Cloak
Level
65
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
droag scale swill
TREASURED
Infused Stats:
Slots
Drink
Level
70
Duration
3 hours
Effects:
Increases speed of target by 40.0%. Increases Power Regen of target by 126.0.
NO-TRADE
Assassin's Stud
LEGENDARY
46 Stamina
46 Primary Attributes
347 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
77
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Earring of Sedition
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Slots
Ear
Level
79
Effects:
Healing Wave
When Equipped:
• On a combat hit this spell may cast Healing Wave on the group. Triggers about 1.6 times per minute.
• Heals group members for 230.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nightchord Boots
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
6.8 DPS
1.5 Crit Chance
2 Potency
3.2 Haste
Infused Stats:
Chain Armor (Feet)
Mitigation
328
Level
70
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Scintillating Gritty Spurs
TREASURED
Adds the following to an item:
14 Stamina
Type:
White Adornment
Slots:
Feet
Level
60
NO-VALUE
Bracers of Deadly Melody
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Unremitting Harmony II
When Equipped:
• Increases duration of all songs by 10 percent.
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Daredevil Gloves
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
316
Level
76
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lesser Silencing Blow
When Equipped:
• On a combat hit this spell may cast Silencing Blow on target of attack. Lasts for 3.0 seconds. Triggers about 1.4 times per minute.
• Stifles target
• Only affects targets level 102 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 95.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE
Chain Helm of Pain
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Quarrymaster's Signet
FABLED
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Finger
Level
79
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Links of the Dragonslayer
LEGENDARY
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
346
Level
77
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Petty Officer's Medal of Slaughter
LEGENDARY
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
121 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Ayonic Axe
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Main Hand Piercing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Troubador
Effects:
Ayonic Hymn
When Equipped:
• On any combat or spell hit this spell may cast Ayonic Hymn on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 410 - 616 mental damage on target.
• Increases Crit Chance of caster by 8.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Bag 'o Throwing Wrenches
TREASURED
35 Primary Attributes
Infused Stats:
Thrown Weapon
Ranged
Damage
84 - 251
(83.52 Rating)
Delay
4.0 seconds
Range
2 - 25 meters
Level
72
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
NO-TRADE
Ring of the Durus
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Jagged Scimitar of the Scale
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
98 - 558
(109.44 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Winter Pulse
When Equipped:
• Increases cold damage done by spells by up to 100.
• Increases magic damage done by spells by up to 100.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Mantle of the Wastes Hunter
TREASURED
45 Stamina
45 Primary Attributes
2 Casting Speed
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Infused Stats:
Chain Armor (Shoulders)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Counterattack
When Equipped:
• When damaged with a melee weapon this spell has a 10% chance to cast Counterattack on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 359 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Dark Bargainers Sash
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Waist
Level
72
Effects:
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
This character has 14,316 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 573 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,707. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 428 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,930 whatsits.
This character resists Noxious damage in the amount of 1,930 whatsits.
This character resists Arcane damage in the amount of 1,766 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 43% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 886, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.