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Crypt Dweller Leather Jerkin of the Draconian Warlord
LEGENDARY
3,899 Primary Attributes
6,533 Stamina
228,270 Power
363,238 Health
1560.1 Crit Bonus
49806.8 Potency
88.5 Mitigation Increase
515 Resolve
Infused Stats:
Leather Armor (Chest)
Mitigation
565
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Spire Scaler Cloak of the Dracomancer
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
602 Combat Skills
1319.5 Crit Bonus
505 Resolve
471.9 Crit Chance
41328.5 Potency
32.1 Reuse Speed
Infused Stats:
Slots
Cloak
Level
130
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Port Woe Hoop of Force
3,249 Primary Attributes
5,508 Stamina
179,918 Power
286,297 Health
334,685 Resistances
569 Combat Skills
1300.1 Crit Bonus
475 Resolve
38307.2 Potency
30.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Unbounded Foreshadowed Hoop of Fearful Shadows
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
316,225 Resistances
538 Combat Skills
460 Resolve
35525.5 Potency
28.7 Reuse Speed
1,281 Overcap Crit Bonus
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE
Tishan's Zimaran Adornment of Augmentation
HANDCRAFTED
Adds the following to an item:
18.2 Fervor
Type:
White Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Balanced Aggression
MYTHICAL
PRESTIGE
Adds the following to an item:
174 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Genuine Critical Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 1,150.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Crypt Dweller Boots of the Dragon Hawk
LEGENDARY
3,313 Primary Attributes
5,552 Stamina
194,030 Power
308,752 Health
1326 Crit Bonus
42335.6 Potency
515 Resolve
783.9 Weapon Damage
Infused Stats:
Leather Armor (Feet)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Spire Scaler Bracers of the Dragon Hawk
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
1319.5 Crit Bonus
41328.5 Potency
505 Resolve
34.4 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Spire Scaler Gauntlets of the Draconian Warlord
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
1319.5 Crit Bonus
41328.5 Potency
343.8 Max Health
505 Resolve
Infused Stats:
Leather Armor (Hands)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Crypt Dweller Helm of the Dragon Hawk
LEGENDARY
3,313 Primary Attributes
5,552 Stamina
194,030 Power
308,752 Health
1326 Crit Bonus
42335.6 Potency
75.1 Flurry
515 Resolve
Infused Stats:
Leather Armor (Head)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Spire Scaler Ring of the Dracomancer
LEGENDARY
3,297 Primary Attributes
5,541 Stamina
190,502 Power
303,138 Health
354,380 Resistances
602 Combat Skills
1319.5 Crit Bonus
505 Resolve
34.4 Casting Speed
41328.5 Potency
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Spiritstone of Coldforged Achievement
This will grow in power as you collect Fragments of Coldforged Achievements.
LEGENDARY, Achievement Hunter
PRESTIGE
Adds the following to an item:
14,280 Stamina
4,326 Primary Attributes
24.6 Ability Doublecast
46.9 Mitigation Increase
521.3 Crit Bonus
33.9 Fervor
166.5 Max Health
261 Overcap Crit Bonus
1,912,587 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
130
Effects:
Collected Achievements
When Equipped:
• Increases Crit Bonus of caster by 142.6.
• Increases Crit Bonus Overcap of caster by 142.6.
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 9,323 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 123.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Increases Ability Doublecast of caster by 9.2.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Budding Botanist's Rune: Expedience
MYTHICAL, Expedience
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
125
Effects:
Expedient Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 13,108 crushing damage on target.
• Increases Weapon Damage of caster by 314.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
This character has 6,953,891,812 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 278,155,802 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,512,514. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 340,529 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,997,583 whatsits.
This character resists Noxious damage in the amount of 1,997,258 whatsits.
This character resists Arcane damage in the amount of 1,996,998 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 116.3
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3883.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 105,454,904, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 29.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 54.2669% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
12 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 23% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 152.448% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.