December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
16
Corrupted Soul Chainlink Chestguard
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
14.9 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
448
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Refulgent Gem of Striking
TREASURED
Adds the following to an item:
35 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Shimmering Mantle
LEGENDARY
162 Stamina
162 Primary Attributes
26.3 Crit Chance
9.7 Potency
9.7 Crit Bonus
91.2 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Strong Kromzek Facemelter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Power Regen of target by 141.6.
Razorclaw Stinger Earstud
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
10.1 Potency
10.1 Crit Bonus
0.6 Flurry
619 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE
Essence of the Skirth
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
9.7 Potency
9.7 Crit Bonus
0.6 Flurry
30.9 Multi Attack
295 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Martial Bog Leather Foot Wraps
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
6.7 Block Chance
15.7 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
357
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Giant Raptor Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Health Regen of target by 221.3.
Bracers of the Red Shadow
LEGENDARY
130 Stamina
130 Primary Attributes
7.5 Potency
7.5 Crit Bonus
9.3 Haste
6 Reuse Speed
19.5 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
418
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Gauntlets of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
7.5 Crit Bonus
14.8 DPS
7.5 Potency
19.5 Multi Attack
6.2 Accuracy
Infused Stats:
Chain Armor (Hands)
Mitigation
418
Level
90
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE
Helmet of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
15 Combat Skills
7.5 Crit Bonus
37.1 DPS
7.5 Potency
13 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
418
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Gossamer Ring of the Sentry
LEGENDARY
130 Stamina
130 Primary Attributes
5,664 Resistances
7.7 Potency
7.7 Crit Bonus
0.8 Flurry
20.4 Haste
18.6 Multi Attack
136 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Orb of Ethereal Vitality
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+2 agi +2 sta
Progress to Next Level:
4
72.63%
NO-VALUE
Wrists of the First Moon
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
9.7 Potency
9.7 Crit Bonus
0.6 Flurry
39.8 Haste
30.9 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Corrupted Soul Chainlink Legguards
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
23.1 DPS
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.9 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
448
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Pulsing Adornment of Strength
TREASURED
Adds the following to an item:
22 Primary Attributes
Type:
White Adornment
Slots:
Head, Shoulders, Forearms, Legs, Neck, Waist
Level
86
HEIRLOOM NO-VALUE
Ghostpaw's Eternity Talisman
LEGENDARY
137 Stamina
137 Primary Attributes
30.9 DPS
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
0.6 Flurry
21.6 Multi Attack
Infused Stats:
Slots
Neck
Level
92
All Scouts
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+25 agi +25 sta
+11% Damage Per Second +2.2% Potency +2.2% Crit Bonus +11% Multi Attack Chance +113 Ability Modifier
Progress to Next Level:
42
94.03%
NO-VALUE
Corrupt Blade of the Panther Hunter
LEGENDARY
100 Primary Attributes
100 Stamina
367 Power
5.9 Crit Bonus
25.56.3% DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
114 - 644
(126.35 Rating)
Delay
6.0 seconds
Level
92
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Discombobulate II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical spell hit this spell may cast Discombobulate II on target of spell. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,441 - 4,908
• Inflicts 2,291 - 2,533 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Discombobulate II on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 4,441 - 4,908
• Inflicts 2,291 - 2,533 mental damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP REFORGED
Fishbone Bow
FABLED
102 Primary Attributes
102 Stamina
536 Power
6.1 Crit Bonus
3 AE Auto
6.9 Crit Chance
10.4 Potency
16.29.3% Haste
Infused Stats:
Bow
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Channeler
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
REFORGED
Astral Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,724.
• Cannot be modified except by direct means
NO-VALUE
Temporal Exception II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Temporal Exception II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Temporal Exception II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases DPS of caster by 12.0.
• Increases Multi Attack of caster by 26.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Astral Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Puwdap's Signet
LEGENDARY
170 Stamina
170 Primary Attributes
7,673 Resistances
10.1 Potency
10.1 Crit Bonus
0.8 Flurry
24.3 Multi Attack
356 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
LORE-EQUIP NO-TRADE
Crude Sheen Soul Trap
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
0.1 Crit Bonus
0.1 Reuse Speed
0.1 Potency
1 Haste
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+4 agi +4 sta
+4% Damage Per Second +0.4% Potency +0.2% Crit Bonus +3% Attack Speed +0.1% Ability Reuse Speed
Progress to Next Level:
7
48.42%
NO-VALUE
Fallen Wristlet of Awakening
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
6.7 Crit Chance
10.2 Potency
14.4 Max Health
5.9 Crit Bonus
6.7 Block Chance
Infused Stats:
Slots
Wrist
Level
92
Effects:
Tactical Advance II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Tactical Advance II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Tactical Advance II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Martyrblade
A sword always borrowed, Martyrblade finds its way into the hands of those who would die for their cause.
FABLED
156 Primary Attributes
156 Stamina
189 Power
9.3 Crit Bonus
9.8 AE Auto
50.6 Crit Chance
9.3 Potency
25.35% Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
123 - 697
(136.6 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Yellow
REFORGED
Shoulders of the Red Shadow
LEGENDARY
150 Stamina
150 Primary Attributes
23.4 DPS
17.5 Potency
8.8 Crit Bonus
40.9 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
426
Level
90
All Scouts
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE
Falling Oak
When a tree falls in a forest, death comes soon after. Falling Oak ensures a life is paid with life.
This character has 44,258 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,011 health per tick while out-of-combat.
This character has a Maximum Power pool of 40,862. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,938 power per tick while out-of-combat.
This character runs 17% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,341 whatsits.
This character resists Noxious damage in the amount of 44,436 whatsits.
This character resists Arcane damage in the amount of 44,579 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 223% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,706, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 19.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 17.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
8 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 39.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 26.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.