EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Fires a powerful beam of fear straight ahead of the caster, dealing 2,990,840 damage to any targets in its path. The damage ticks 3 additional times.
• Targets hit by the beam are also afflicted with a crippling fear that saps STR, WIS, INT, and AGI and take 3% more damage for 15 seconds
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Fear Barrage is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Intrusive Etched Ivory Trinket
FABLED
406 Primary Attributes
758 Stamina
30 Crit Bonus
4 Resolve
14 DPS
44.3 Crit Chance
36.3 Potency
36.7 Haste
1,622 Ability Mod
Infused Stats:
Deity:
+6 sta
0.6% Potency
0.7% Crit Bonus
+5.7 Abil Mod
Slots
Charm
Level
100
Effects:
When Equipped:
• Increases Potency of caster by 91.0.
• Cannot be modified except by direct means
Kerafyrm's Rage
Applies Kerafyrm's Rage when Activated. Lasts for 15.0 seconds.
• Increases Potency of group members (AE) by 78.0.
• Suspends the passive effect for 15 seconds
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kerafyrm's Rage is 1 minute
Adornment Slots:
White
NO-TRADE INFUSED
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Intrusive Linked Chest
LEGENDARY
550 Primary Attributes
1,962 Stamina
54.6 Crit Bonus
1 Resolve
55.3 Potency
18.5 Max Health
202.1 Haste
101 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Intrusive Stitched Heavy Cloak
FABLED
406 Primary Attributes
758 Stamina
441 Combat Skills
20.2 Crit Bonus
4 Resolve
61.8 Crit Chance
36.3 Potency
18.9 Flurry
36.7 Haste
Infused Stats:
Deity:
+9 sta
0.7% Potency
0.3% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Intrusive Etched Hoop
FABLED
406 Primary Attributes
758 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
14 DPS
25.7 Potency
36.7 Haste
1,622 Ability Mod
Infused Stats:
Deity:
+4 sta
0.7% Potency
0.4% Crit Bonus
+25.2 Abil Mod
Slots
Ear
Level
100
All Priests
Effects:
Shroud of the Sea
When Equipped:
• On a healing spell cast this spell may cast Shroud of the Sea on target of spell cast. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Heals target for 292,793.
• Increases STA of target by 425.0.
• Increases Potency of group members (AE) by 14.0.
• Once healed by this effect, the wearer cannot trigger it again on the same target for 20 seconds
• Cannot be modified except by direct means
Adornment Slots:
White
NO-TRADE INFUSED
Arcanist's Folly
FABLED
418 Primary Attributes
765 Stamina
33,491 Resistances
84 Combat Skills
20.2 Crit Bonus
5 Resolve
9.8 Casting Speed
26.9 Potency
18.8 Haste
1,670 Ability Mod
Infused Stats:
Deity:
+7 sta
0.6% Potency
0.5% Crit Bonus
+4.0 Abil Mod
Slots
Ear
Level
100
Effects:
Prismatic Reaction
When Equipped:
• On a spell cast this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
• When a combat art is used this spell may cast Prismatic Reaction on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Wards caster based off of caster's total spell resists.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM INFUSED
Incandescent Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
75 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Gilded Aphotic Linked Boots
FABLED
504 Primary Attributes
1,647 Stamina
60 Crit Bonus
4 Resolve
66.2 Potency
172.3 Haste
7.4 Weapon Damage
6,879 Ability Mod
Infused Stats:
Deity:
+4 sta
0.6% Potency
0.2% Crit Bonus
+48.2 Abil Mod
Chain Armor (Feet)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Invigorated Clockwork Chain Bracers
FABLED
519 Primary Attributes
1,679 Stamina
79.3 Crit Bonus
5 Resolve
61.3 DPS
87.5 Potency
15.9 Max Health
10.9 Mitigation Increase
Infused Stats:
Deity:
+5 sta
0.2% Potency
0.9% Crit Bonus
Chain Armor (Forearms)
Mitigation
770
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Gilded Aphotic Linked Gloves
FABLED
504 Primary Attributes
1,647 Stamina
60 Crit Bonus
4 Resolve
43.6 Casting Speed
66.2 Potency
86.1 Haste
69.5 Reuse Speed
Infused Stats:
Deity:
+6 sta
0.4% Potency
0.5% Crit Bonus
Chain Armor (Hands)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Gilded Aphotic Linked Coif
FABLED
504 Primary Attributes
1,647 Stamina
60 Crit Bonus
4 Resolve
43.6 Casting Speed
66.2 Potency
172.3 Haste
7.4 Weapon Damage
Infused Stats:
Deity:
+3 sta
1.0% Potency
0.9% Crit Bonus
Chain Armor (Head)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE INFUSED
Golden Ring of Combat
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
14.5 DPS
28.2 Potency
38 Haste
1,686 Ability Mod
Infused Stats:
Deity:
+6 sta
0.6% Potency
0.4% Crit Bonus
+50.0 Abil Mod
Slots
Finger
Level
100
Effects:
Amplifying Power
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 25%-96.3%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM NO-VALUE INFUSED
Stygian Core Spirit Stone
This will grow in power as you gain Adventure Experience!
• On any combat or spell hit this spell may cast Ethereal Strike IV on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 9,650 poison damage on target.
• Increases Crit Bonus of caster by 22.0.
• Increases Potency of caster by 22.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSED
Tempered Darkmetal Etched Wand
FABLED
540 Primary Attributes
1,178 Stamina
29.6 Crit Bonus
5 Resolve
54.5 DPS
181.5 Crit Chance
36.4 Potency
27.7 Reuse Speed
1,950 Ability Mod
Infused Stats:
Deity:
+7 sta
0.6% Potency
0.6% Crit Bonus
+30.3 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
385 - 2,182
(320.9 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending IV on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target by 0.8%.
• Inflicts 820 disease damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSED
Band of Shells
FABLED
406 Primary Attributes
758 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
9.2 Casting Speed
25.7 Potency
18.3 Haste
1,622 Ability Mod
Infused Stats:
Deity:
+3 sta
0.3% Potency
0.1% Crit Bonus
+15.9 Abil Mod
Slots
Finger
Level
100
Effects:
Allied Energy
When Equipped:
• Increases the wearer's Potency by 82.5 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 115.
Adornment Slots:
White, Green
NO-TRADE INFUSED
Stygian Core Spirit Stone
This will grow in power as you gain Adventure Experience!
This character has 1,439,974 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 58,075 health per tick while out-of-combat.
This character has a Maximum Power pool of 144,147. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,152 power per tick while out-of-combat.
This character runs 90% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 207,873 whatsits.
This character resists Noxious damage in the amount of 207,873 whatsits.
This character resists Arcane damage in the amount of 207,873 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 786% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 102,636, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 74.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
119.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
822 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 46.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.